Add 'Move'
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@ -13,6 +13,9 @@ pub use direction::*;
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pub mod file;
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pub mod file;
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pub use file::*;
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pub use file::*;
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pub mod r#move;
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pub use r#move::*;
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pub mod piece;
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pub mod piece;
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pub use piece::*;
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pub use piece::*;
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231
src/board/move.rs
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231
src/board/move.rs
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@ -0,0 +1,231 @@
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use super::{Piece, Square};
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type Bitset = u32;
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/// A chess move, containing:
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/// * Piece type.
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/// * Starting square.
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/// * Destination square.
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/// * Optional capture type.
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/// * Optional promotion type.
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/// * Optional captured type.
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/// * Whether the move was an en-passant capture.
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/// * Whether the move was a double-step.
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/// * Whether the move was a castling.
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#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct Move(Bitset);
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/// A builder for [Move]. This is the prefered and only way of building a [Move].
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pub struct MoveBuilder {
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pub piece: Piece,
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pub start: Square,
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pub destination: Square,
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pub capture: Option<Piece>,
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pub promotion: Option<Piece>,
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pub en_passant: bool,
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pub double_step: bool,
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pub castling: bool,
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}
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impl From<MoveBuilder> for Move {
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#[inline(always)]
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fn from(builder: MoveBuilder) -> Self {
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Self::new(
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builder.piece,
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builder.start,
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builder.destination,
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builder.capture,
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builder.promotion,
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builder.en_passant,
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builder.double_step,
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builder.castling,
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)
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}
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}
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/// A [Move] is structured as a bitset with the following fields:
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/// | Field | Size | Range of values | Note |
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/// |-------------|------|-----------------|-------------------------------------------------|
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/// | Piece | 3 | 0-6 | Can be interpreted as a [Piece] index |
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/// | Start | 6 | 0-63 | Can be interpreted as a [Square] index |
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/// | Destination | 6 | 0-63 | Can be interpreted as a [Square] index |
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/// | Capture | 3 | 0-7 | Can be interpreted as a [Piece] index if not 7 |
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/// | Promotion | 3 | 0-7 | Can be interpreted as a [Piece] index if not 7 |
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/// | En-pasant | 1 | 0-1 | Boolean value |
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/// | Double-step | 1 | 0-1 | Boolean value |
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/// | Castling | 1 | 0-1 | Boolean value |
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mod shift {
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use super::Bitset;
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pub const PIECE: usize = 0;
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pub const PIECE_MASK: Bitset = 0b111;
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pub const START: usize = 3;
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pub const START_MASK: Bitset = 0b11_1111;
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pub const DESTINATION: usize = 9;
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pub const DESTINATION_MASK: Bitset = 0b11_1111;
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pub const CAPTURE: usize = 15;
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pub const CAPTURE_MASK: Bitset = 0b111;
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pub const PROMOTION: usize = 18;
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pub const PROMOTION_MASK: Bitset = 0b111;
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pub const EN_PASSANT: usize = 21;
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pub const EN_PASSANT_MASK: Bitset = 0b1;
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pub const DOUBLE_STEP: usize = 22;
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pub const DOUBLE_STEP_MASK: Bitset = 0b1;
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pub const CASTLING: usize = 23;
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pub const CASTLING_MASK: Bitset = 0b1;
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}
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impl Move {
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/// Construct a new move.
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#[inline(always)]
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fn new(
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piece: Piece,
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start: Square,
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destination: Square,
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capture: Option<Piece>,
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promotion: Option<Piece>,
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en_passant: bool,
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double_step: bool,
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castling: bool,
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) -> Self {
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let mut value = 0;
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value |= (piece.index() as Bitset) << shift::PIECE;
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value |= (start.index() as Bitset) << shift::START;
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value |= (destination.index() as Bitset) << shift::DESTINATION;
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value |=
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(capture.map(Piece::index).unwrap_or(Piece::NUM_VARIANTS) as Bitset) << shift::CAPTURE;
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value |= (promotion.map(Piece::index).unwrap_or(Piece::NUM_VARIANTS) as Bitset)
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<< shift::PROMOTION;
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value |= (en_passant as Bitset) << shift::EN_PASSANT;
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value |= (double_step as Bitset) << shift::DOUBLE_STEP;
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value |= (castling as Bitset) << shift::CASTLING;
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Self(value)
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}
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/// Get the [Piece] that is being moved.
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#[inline(always)]
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pub fn piece(self) -> Piece {
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let index = ((self.0 >> shift::PIECE) & shift::PIECE_MASK) as usize;
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// SAFETY: we know the value is in-bounds
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unsafe { Piece::from_index_unchecked(index) }
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}
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/// Get the [Square] that this move starts from.
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#[inline(always)]
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pub fn start(self) -> Square {
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let index = ((self.0 >> shift::START) & shift::START_MASK) as usize;
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// SAFETY: we know the value is in-bounds
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unsafe { Square::from_index_unchecked(index) }
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}
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/// Get the [Square] that this move ends on.
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#[inline(always)]
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pub fn destination(self) -> Square {
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let index = ((self.0 >> shift::DESTINATION) & shift::DESTINATION_MASK) as usize;
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// SAFETY: we know the value is in-bounds
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unsafe { Square::from_index_unchecked(index) }
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}
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/// Get the [Piece] that this move captures, or `None` if there are no captures.
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#[inline(always)]
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pub fn capture(self) -> Option<Piece> {
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let index = ((self.0 >> shift::CAPTURE) & shift::CAPTURE_MASK) as usize;
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if index < Piece::NUM_VARIANTS {
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// SAFETY: we know the value is in-bounds
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unsafe { Some(Piece::from_index_unchecked(index)) }
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} else {
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None
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}
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}
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/// Get the [Piece] that this move promotes to, or `None` if there are no promotions.
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#[inline(always)]
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pub fn promotion(self) -> Option<Piece> {
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let index = ((self.0 >> shift::PROMOTION) & shift::PROMOTION_MASK) as usize;
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if index < Piece::NUM_VARIANTS {
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// SAFETY: we know the value is in-bounds
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unsafe { Some(Piece::from_index_unchecked(index)) }
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} else {
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None
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}
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}
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/// Get the whether or not the move is an en-passant capture.
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#[inline(always)]
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pub fn is_en_passant(self) -> bool {
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let index = (self.0 >> shift::EN_PASSANT) & shift::EN_PASSANT_MASK;
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index != 0
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}
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/// Get the whether or not the move is a pawn double step.
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#[inline(always)]
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pub fn is_double_step(self) -> bool {
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let index = (self.0 >> shift::DOUBLE_STEP) & shift::DOUBLE_STEP_MASK;
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index != 0
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}
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/// Get the whether or not the move is a king castling.
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#[inline(always)]
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pub fn is_castling(self) -> bool {
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let index = (self.0 >> shift::CASTLING) & shift::CASTLING_MASK;
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index != 0
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn builder_simple() {
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let chess_move: Move = MoveBuilder {
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piece: Piece::Queen,
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start: Square::A2,
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destination: Square::A3,
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capture: None,
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promotion: None,
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en_passant: false,
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double_step: false,
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castling: false,
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}
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.into();
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assert_eq!(chess_move.piece(), Piece::Queen);
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assert_eq!(chess_move.start(), Square::A2);
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assert_eq!(chess_move.destination(), Square::A3);
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assert_eq!(chess_move.capture(), None);
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assert_eq!(chess_move.promotion(), None);
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assert!(!chess_move.is_en_passant());
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assert!(!chess_move.is_double_step());
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assert!(!chess_move.is_castling());
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}
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#[test]
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fn builder_all_fields() {
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let chess_move: Move = MoveBuilder {
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piece: Piece::Pawn,
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start: Square::A7,
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destination: Square::B8,
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capture: Some(Piece::Queen),
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promotion: Some(Piece::Knight),
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en_passant: true,
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double_step: true,
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castling: true,
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}
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.into();
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assert_eq!(chess_move.piece(), Piece::Pawn);
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assert_eq!(chess_move.start(), Square::A7);
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assert_eq!(chess_move.destination(), Square::B8);
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assert_eq!(chess_move.capture(), Some(Piece::Queen));
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assert_eq!(chess_move.promotion(), Some(Piece::Knight));
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assert!(chess_move.is_en_passant());
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assert!(chess_move.is_double_step());
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assert!(chess_move.is_castling());
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}
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}
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