Use 'ChessBoardBuilder' in validation tests
The various tests for overlapping can't be triggered with the builder API, so those have stayed unchanged.
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@ -634,238 +634,95 @@ mod test {
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#[test]
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fn invalid_multiple_kings() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E2 | Square::E7 | Square::E8,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [Square::E1 | Square::E2, Square::E7 | Square::E8],
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combined_occupancy: Square::E1 | Square::E2 | Square::E7 | Square::E8,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E1] = Some((Piece::King, Color::White));
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builder[Square::E2] = Some((Piece::King, Color::White));
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builder[Square::E7] = Some((Piece::King, Color::Black));
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builder[Square::E8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::TooManyPieces,
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);
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assert_eq!(res.err().unwrap(), InvalidError::TooManyPieces);
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}
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#[test]
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fn invalid_castling_rights_no_rooks() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [Square::E1.into_bitboard(), Square::E8.into_bitboard()],
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combined_occupancy: Square::E1 | Square::E8,
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E1] = Some((Piece::King, Color::White));
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builder[Square::E8] = Some((Piece::King, Color::Black));
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builder.with_castle_rights(CastleRights::BothSides, Color::White);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::InvalidCastlingRights,
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);
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assert_eq!(res.err().unwrap(), InvalidError::InvalidCastlingRights);
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}
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#[test]
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fn invalid_castling_rights_moved_king() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E2 | Square::E7,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [
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Square::A1 | Square::E2 | Square::H1,
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Square::A8 | Square::E7 | Square::H8,
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],
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combined_occupancy: Square::A1
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| Square::A8
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| Square::E2
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| Square::E7
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| Square::H1
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| Square::H8,
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E2] = Some((Piece::King, Color::White));
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builder[Square::A1] = Some((Piece::Rook, Color::White));
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builder[Square::H1] = Some((Piece::Rook, Color::White));
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builder[Square::E7] = Some((Piece::King, Color::Black));
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builder[Square::A8] = Some((Piece::Rook, Color::Black));
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builder[Square::H8] = Some((Piece::Rook, Color::Black));
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builder.with_castle_rights(CastleRights::BothSides, Color::White);
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::InvalidCastlingRights,
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);
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assert_eq!(res.err().unwrap(), InvalidError::InvalidCastlingRights);
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}
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#[test]
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fn invalid_kings_next_to_each_other() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E2 | Square::E3,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [Square::E2.into_bitboard(), Square::E3.into_bitboard()],
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combined_occupancy: Square::E2 | Square::E3,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E1] = Some((Piece::King, Color::White));
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builder[Square::E2] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::NeighbouringKings,
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);
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assert_eq!(res.err().unwrap(), InvalidError::NeighbouringKings);
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}
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#[test]
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fn invalid_opponent_in_check() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::E7.into_bitboard(),
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [Square::E1 | Square::E7, Square::E8.into_bitboard()],
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combined_occupancy: Square::E1 | Square::E7 | Square::E8,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::E1] = Some((Piece::King, Color::White));
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builder[Square::E7] = Some((Piece::Queen, Color::White));
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builder[Square::E8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::OpponentInCheck,
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);
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assert_eq!(res.err().unwrap(), InvalidError::OpponentInCheck);
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}
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#[test]
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fn invalid_pawn_on_first_rank() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::H1 | Square::H8,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Square::A1.into_bitboard(),
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],
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color_occupancy: [Square::A1 | Square::H1, Square::H8.into_bitboard()],
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combined_occupancy: Square::A1 | Square::H1 | Square::H8,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::H1] = Some((Piece::King, Color::White));
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builder[Square::A1] = Some((Piece::Pawn, Color::White));
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builder[Square::H8] = Some((Piece::King, Color::Black));
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::InvalidPawnPosition,
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);
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assert_eq!(res.err().unwrap(), InvalidError::InvalidPawnPosition);
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}
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#[test]
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fn invalid_too_many_pieces() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::H1 | Square::H8,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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File::B.into_bitboard()
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| File::C.into_bitboard()
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| File::D.into_bitboard()
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| File::E.into_bitboard(),
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],
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color_occupancy: [
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File::B.into_bitboard() | File::C.into_bitboard() | Square::H1,
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File::D.into_bitboard() | File::E.into_bitboard() | Square::H8,
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],
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combined_occupancy: File::B.into_bitboard()
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| File::C.into_bitboard()
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| File::D.into_bitboard()
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| File::E.into_bitboard()
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| Square::H1
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| Square::H8,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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let res = {
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let mut builder = ChessBoardBuilder::new();
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builder[Square::H1] = Some((Piece::King, Color::White));
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builder[Square::H8] = Some((Piece::King, Color::Black));
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for square in (File::B.into_bitboard() | File::C.into_bitboard()) {
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builder[square] = Some((Piece::Pawn, Color::White));
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}
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for square in (File::F.into_bitboard() | File::G.into_bitboard()) {
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builder[square] = Some((Piece::Pawn, Color::Black));
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}
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TryInto::<ChessBoard>::try_into(builder)
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};
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assert_eq!(
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position.validate().err().unwrap(),
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InvalidError::TooManyPieces,
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);
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assert_eq!(res.err().unwrap(), InvalidError::TooManyPieces);
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}
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#[test]
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