Add 'ChessBoard::{,un}do_move'
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@ -1,4 +1,4 @@
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use super::{Bitboard, CastleRights, Color, Piece, Square};
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use super::{Bitboard, CastleRights, Color, File, Move, Piece, Square};
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/// Represent an on-going chess game.
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/// Represent an on-going chess game.
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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@ -23,6 +23,14 @@ pub struct ChessBoard {
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side: Color,
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side: Color,
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}
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}
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/// The state which can't be reversed when doing/un-doing a [Move].
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub struct NonReversibleState {
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castle_rights: [CastleRights; Color::NUM_VARIANTS],
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en_passant: Option<Square>,
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half_move_clock: u8, // Should never go higher than 50.
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}
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impl ChessBoard {
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impl ChessBoard {
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/// Which player's turn is it.
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/// Which player's turn is it.
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#[inline(always)]
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#[inline(always)]
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@ -44,7 +52,6 @@ impl ChessBoard {
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/// Return the [CastleRights] for the given [Color]. Allow mutations.
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/// Return the [CastleRights] for the given [Color]. Allow mutations.
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#[inline(always)]
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#[inline(always)]
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#[allow(unused)]
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fn castle_rights_mut(&mut self, color: Color) -> &mut CastleRights {
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fn castle_rights_mut(&mut self, color: Color) -> &mut CastleRights {
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&mut self.castle_rights[color.index()]
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&mut self.castle_rights[color.index()]
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}
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}
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@ -58,7 +65,6 @@ impl ChessBoard {
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/// Get the [Bitboard] representing all pieces of the given [Piece] type, discarding color.
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/// Get the [Bitboard] representing all pieces of the given [Piece] type, discarding color.
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/// Allow mutating the state.
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/// Allow mutating the state.
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#[inline(always)]
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#[inline(always)]
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#[allow(unused)]
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fn piece_occupancy_mut(&mut self, piece: Piece) -> &mut Bitboard {
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fn piece_occupancy_mut(&mut self, piece: Piece) -> &mut Bitboard {
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&mut self.piece_occupancy[piece.index()]
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&mut self.piece_occupancy[piece.index()]
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}
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}
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@ -73,7 +79,6 @@ impl ChessBoard {
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/// Get the [Bitboard] representing all colors of the given [Color] type, discarding piece
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/// Get the [Bitboard] representing all colors of the given [Color] type, discarding piece
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/// type. Allow mutating the state.
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/// type. Allow mutating the state.
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#[inline(always)]
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#[inline(always)]
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#[allow(unused)]
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fn color_occupancy_mut(&mut self, color: Color) -> &mut Bitboard {
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fn color_occupancy_mut(&mut self, color: Color) -> &mut Bitboard {
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&mut self.color_occupancy[color.index()]
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&mut self.color_occupancy[color.index()]
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}
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}
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@ -95,4 +100,82 @@ impl ChessBoard {
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pub fn total_plies(&self) -> u32 {
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pub fn total_plies(&self) -> u32 {
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self.total_plies
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self.total_plies
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}
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}
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/// Quickly do and undo a move on the [Bitboard]s that are part of the [ChessBoard] state. Does
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/// not account for all non-revertible changes such as en-passant state or half-move clock.
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#[inline(always)]
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fn xor(&mut self, color: Color, piece: Piece, start_end: Bitboard) {
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*self.piece_occupancy_mut(piece) ^= start_end;
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*self.color_occupancy_mut(color) ^= start_end;
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self.combined_occupancy ^= start_end;
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}
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/// Play the given [Move], returning all non-revertible state (e.g: en-passant, etc...).
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#[inline(always)]
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pub fn do_move(&mut self, chess_move: Move) -> NonReversibleState {
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// Save non-revertible state
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let state = NonReversibleState {
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castle_rights: self.castle_rights,
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en_passant: self.en_passant,
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half_move_clock: self.half_move_clock,
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};
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// Non-revertible state modification
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if chess_move.capture().is_some() || chess_move.piece() == Piece::Pawn {
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self.half_move_clock = 0;
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} else {
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self.half_move_clock += 1;
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}
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if chess_move.is_double_step() {
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let target_square = Square::new(
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chess_move.destination().file(),
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self.current_player().third_rank(),
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);
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self.en_passant = Some(target_square);
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} else {
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self.en_passant = None;
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}
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if chess_move.is_castling() || chess_move.piece() == Piece::King {
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*self.castle_rights_mut(self.current_player()) = CastleRights::NoSide;
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}
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if chess_move.piece() == Piece::Rook {
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let castle_rights = self.castle_rights_mut(self.current_player());
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*castle_rights = match chess_move.start().file() {
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File::A => castle_rights.without_queen_side(),
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File::H => castle_rights.without_king_side(),
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_ => *castle_rights,
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}
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}
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// Revertible state modification
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self.xor(
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self.current_player(),
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chess_move.piece(),
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chess_move.start() | chess_move.destination(),
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);
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self.total_plies += 1;
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self.side = !self.side;
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state
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}
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/// Reverse the effect of playing the given [Move], and return to the given
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/// [NonReversibleState].
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#[inline(always)]
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pub fn undo_move(&mut self, chess_move: Move, previous: NonReversibleState) {
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// Restore non-revertible state
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self.castle_rights = previous.castle_rights;
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self.en_passant = previous.en_passant;
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self.half_move_clock = previous.half_move_clock;
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// Restore revertible state
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self.xor(
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// The move was applied at the turn *before* the current player
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!self.current_player(),
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chess_move.piece(),
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chess_move.start() | chess_move.destination(),
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);
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self.total_plies -= 1;
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self.side = !self.side;
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}
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}
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}
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