Make use of 'ChessBoard::default' in tests
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@ -408,35 +408,7 @@ mod test {
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#[test]
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fn valid() {
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let default_position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::D1 | Square::D8,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Square::C1 | Square::C8 | Square::F1 | Square::F8,
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// Knight
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Square::B1 | Square::B8 | Square::G1 | Square::G8,
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// Pawn
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Rank::Second.into_bitboard() | Rank::Seventh.into_bitboard(),
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],
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color_occupancy: [
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Rank::First.into_bitboard() | Rank::Second.into_bitboard(),
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Rank::Seventh.into_bitboard() | Rank::Eighth.into_bitboard(),
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],
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combined_occupancy: Rank::First.into_bitboard()
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| Rank::Second.into_bitboard()
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| Rank::Seventh.into_bitboard()
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| Rank::Eighth.into_bitboard(),
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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let default_position = ChessBoard::default();
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assert!(default_position.is_valid());
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}
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@ -646,35 +618,7 @@ mod test {
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#[test]
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fn fen_default_position() {
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let default_position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::D1 | Square::D8,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Square::C1 | Square::C8 | Square::F1 | Square::F8,
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// Knight
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Square::B1 | Square::B8 | Square::G1 | Square::G8,
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// Pawn
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Rank::Second.into_bitboard() | Rank::Seventh.into_bitboard(),
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],
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color_occupancy: [
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Rank::First.into_bitboard() | Rank::Second.into_bitboard(),
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Rank::Seventh.into_bitboard() | Rank::Eighth.into_bitboard(),
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],
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combined_occupancy: Rank::First.into_bitboard()
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| Rank::Second.into_bitboard()
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| Rank::Seventh.into_bitboard()
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| Rank::Eighth.into_bitboard(),
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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let default_position = ChessBoard::default();
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
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.unwrap(),
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@ -685,35 +629,7 @@ mod test {
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#[test]
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fn fen_en_passant() {
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// Start from default position
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let mut position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::D1 | Square::D8,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Square::C1 | Square::C8 | Square::F1 | Square::F8,
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// Knight
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Square::B1 | Square::B8 | Square::G1 | Square::G8,
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// Pawn
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Rank::Second.into_bitboard() | Rank::Seventh.into_bitboard(),
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],
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color_occupancy: [
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Rank::First.into_bitboard() | Rank::Second.into_bitboard(),
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Rank::Seventh.into_bitboard() | Rank::Eighth.into_bitboard(),
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],
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combined_occupancy: Rank::First.into_bitboard()
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| Rank::Second.into_bitboard()
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| Rank::Seventh.into_bitboard()
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| Rank::Eighth.into_bitboard(),
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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position.xor(Color::White, Piece::Pawn, Square::E2 | Square::E4);
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position.en_passant = Some(Square::E3);
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@ -750,35 +666,7 @@ mod test {
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#[test]
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fn do_move() {
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// Start from default position
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let mut position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::D1 | Square::D8,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Square::C1 | Square::C8 | Square::F1 | Square::F8,
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// Knight
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Square::B1 | Square::B8 | Square::G1 | Square::G8,
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// Pawn
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Rank::Second.into_bitboard() | Rank::Seventh.into_bitboard(),
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],
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color_occupancy: [
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Rank::First.into_bitboard() | Rank::Second.into_bitboard(),
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Rank::Seventh.into_bitboard() | Rank::Eighth.into_bitboard(),
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],
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combined_occupancy: Rank::First.into_bitboard()
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| Rank::Second.into_bitboard()
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| Rank::Seventh.into_bitboard()
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| Rank::Eighth.into_bitboard(),
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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position.do_move(
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MoveBuilder {
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@ -841,35 +729,7 @@ mod test {
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#[test]
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fn do_move_and_undo() {
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// Start from default position
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let mut position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E1 | Square::E8,
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// Queen
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Square::D1 | Square::D8,
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// Rook
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Square::A1 | Square::A8 | Square::H1 | Square::H8,
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// Bishop
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Square::C1 | Square::C8 | Square::F1 | Square::F8,
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// Knight
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Square::B1 | Square::B8 | Square::G1 | Square::G8,
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// Pawn
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Rank::Second.into_bitboard() | Rank::Seventh.into_bitboard(),
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],
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color_occupancy: [
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Rank::First.into_bitboard() | Rank::Second.into_bitboard(),
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Rank::Seventh.into_bitboard() | Rank::Eighth.into_bitboard(),
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],
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combined_occupancy: Rank::First.into_bitboard()
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| Rank::Second.into_bitboard()
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| Rank::Seventh.into_bitboard()
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| Rank::Eighth.into_bitboard(),
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castle_rights: [CastleRights::BothSides; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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let move_1 = MoveBuilder {
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piece: Piece::Pawn,
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