Generate magic tables with build script
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d2eda07036
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11
Cargo.toml
11
Cargo.toml
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name = "seer"
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version = "0.1.0"
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edition = "2021"
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build = "src/build.rs"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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random = "0.12.2"
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[build-dependencies]
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random = "0.12.2"
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# Optimize build scripts to shorten compile times.
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[profile.dev.build-override]
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opt-level = 3
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[profile.release.build-override]
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opt-level = 3
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133
src/build.rs
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133
src/build.rs
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use std::io::{Result, Write};
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pub mod board;
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pub mod movegen;
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pub mod utils;
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use crate::{
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board::{Bitboard, Color, File, Square},
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movegen::{
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king::king_moves,
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knight::knight_moves,
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pawn::{pawn_captures, pawn_moves},
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wizardry::generation::{generate_bishop_magics, generate_rook_magics},
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Magic,
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},
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};
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fn print_magics(out: &mut dyn Write, var_name: &str, magics: &[Magic]) -> Result<()> {
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writeln!(out, "static {}: [Magic; {}] = [", var_name, magics.len())?;
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for magic in magics.iter() {
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writeln!(
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out,
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" Magic{{magic: {}, offset: {}, mask: Bitboard({}), shift: {},}},",
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magic.magic, magic.offset, magic.mask.0, magic.shift
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)?;
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}
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writeln!(out, "];")?;
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Ok(())
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}
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fn print_boards(out: &mut dyn Write, var_name: &str, boards: &[Bitboard]) -> Result<()> {
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writeln!(out, "static {}: [Bitboard; {}] = [", var_name, boards.len())?;
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for board in boards.iter().cloned() {
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writeln!(out, " Bitboard({}),", board.0)?;
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}
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writeln!(out, "];")?;
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Ok(())
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}
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fn print_double_sided_boards(
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out: &mut dyn Write,
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var_name: &str,
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white_boards: &[Bitboard],
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black_boards: &[Bitboard],
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) -> Result<()> {
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assert_eq!(white_boards.len(), black_boards.len());
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writeln!(
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out,
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"static {}: [[Bitboard; {}]; 2] = [",
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var_name,
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white_boards.len()
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)?;
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for color in Color::iter() {
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let boards = if color == Color::White {
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white_boards
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} else {
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black_boards
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};
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writeln!(out, " [")?;
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for square in Square::iter() {
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writeln!(out, " Bitboard({}),", boards[square.index()].0)?;
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}
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writeln!(out, " ],")?;
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}
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writeln!(out, "];")?;
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Ok(())
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}
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#[allow(clippy::redundant_clone)]
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fn main() -> Result<()> {
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// FIXME: rerun-if-changed directives
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let out_dir = std::env::var_os("OUT_DIR").unwrap();
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let magic_path = std::path::Path::new(&out_dir).join("magic_tables.rs");
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let mut out = std::fs::File::create(&magic_path).unwrap();
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let rng = random::default().seed([12, 27]);
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{
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let (magics, moves) = generate_bishop_magics(&mut rng.clone());
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print_magics(&mut out, "BISHOP_MAGICS", &magics)?;
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print_boards(&mut out, "BISHOP_MOVES", &moves)?;
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}
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{
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let (magics, moves) = generate_rook_magics(&mut rng.clone());
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print_magics(&mut out, "ROOK_MAGICS", &magics)?;
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print_boards(&mut out, "ROOK_MOVES", &moves)?;
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}
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{
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let moves: Vec<_> = Square::iter().map(knight_moves).collect();
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print_boards(&mut out, "KNIGHT_MOVES", &moves)?;
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}
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{
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let white_moves: Vec<_> = Square::iter()
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.map(|square| pawn_moves(Color::White, square, Bitboard::EMPTY))
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.collect();
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let black_moves: Vec<_> = Square::iter()
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.map(|square| pawn_moves(Color::Black, square, Bitboard::EMPTY))
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.collect();
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print_double_sided_boards(&mut out, "PAWN_MOVES", &white_moves, &black_moves)?;
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let white_attacks: Vec<_> = Square::iter()
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.map(|square| pawn_captures(Color::White, square))
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.collect();
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let black_attacks: Vec<_> = Square::iter()
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.map(|square| pawn_captures(Color::Black, square))
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.collect();
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print_double_sided_boards(&mut out, "PAWN_ATTACKS", &white_attacks, &black_attacks)?;
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}
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{
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let moves: Vec<_> = Square::iter().map(king_moves).collect();
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print_boards(&mut out, "KING_MOVES", &moves)?;
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let king_blockers: Vec<_> = Color::iter()
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.map(|color| {
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Square::new(File::F, color.first_rank()) | Square::new(File::G, color.first_rank())
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})
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.collect();
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let queen_blockers: Vec<_> = Color::iter()
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.map(|color| {
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Square::new(File::B, color.first_rank())
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| Square::new(File::C, color.first_rank())
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| Square::new(File::D, color.first_rank())
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})
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.collect();
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print_boards(&mut out, "KING_SIDE_CASTLE_BLOCKERS", &king_blockers)?;
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print_boards(&mut out, "QUEEN_SIDE_CASTLE_BLOCKERS", &queen_blockers)?;
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}
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Ok(())
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}
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