Remove redundant 'is_capture'

This commit is contained in:
Bruno BELANYI 2024-04-06 12:27:01 +01:00
parent b913f4673a
commit 37a6862dda
1 changed files with 1 additions and 2 deletions

View File

@ -145,7 +145,6 @@ impl ChessBoard {
#[inline(always)]
pub fn play_move_inplace(&mut self, chess_move: Move) -> NonReversibleState {
let opponent = !self.current_player();
let is_capture = !(self.combined_occupancy() & chess_move.destination()).is_empty();
let move_piece = Piece::iter()
.find(|&p| !(self.piece_occupancy(p) & chess_move.start()).is_empty())
.unwrap();
@ -165,7 +164,7 @@ impl ChessBoard {
};
// Non-revertible state modification
if is_capture || move_piece == Piece::Pawn {
if captured_piece.is_some() || move_piece == Piece::Pawn {
self.half_move_clock = 0;
} else {
self.half_move_clock += 1;