Make use of assignment operators for 'Bitboard'
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@ -140,7 +140,7 @@ impl Direction {
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while !board.is_empty() {
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while !board.is_empty() {
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board = self.move_board(board);
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board = self.move_board(board);
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res = res | board;
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res |= board;
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if !(board & blockers).is_empty() {
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if !(board & blockers).is_empty() {
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break;
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break;
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}
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}
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@ -18,16 +18,16 @@ pub fn generate_rook_mask(square: Square) -> Bitboard {
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let mask = {
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let mask = {
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let mut mask = Bitboard::EMPTY;
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let mut mask = Bitboard::EMPTY;
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if square.file() != File::A {
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if square.file() != File::A {
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mask = mask | File::A.into_bitboard()
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mask |= File::A.into_bitboard()
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};
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};
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if square.file() != File::H {
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if square.file() != File::H {
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mask = mask | File::H.into_bitboard()
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mask |= File::H.into_bitboard()
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};
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};
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if square.rank() != Rank::First {
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if square.rank() != Rank::First {
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mask = mask | Rank::First.into_bitboard()
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mask |= Rank::First.into_bitboard()
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};
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};
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if square.rank() != Rank::Eighth {
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if square.rank() != Rank::Eighth {
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mask = mask | Rank::Eighth.into_bitboard()
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mask |= Rank::Eighth.into_bitboard()
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};
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};
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mask
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mask
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};
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};
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