Add '_inplace' suffix to 'ChessBoard::play_move'
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c412be501f
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@ -132,9 +132,10 @@ impl ChessBoard {
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self.combined_occupancy ^= start_end;
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self.combined_occupancy ^= start_end;
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}
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}
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/// Play the given [Move], returning all non-revertible state (e.g: en-passant, etc...).
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/// Play the given [Move] in place, returning all non-revertible state (e.g: en-passant,
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/// etc...).
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#[inline(always)]
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#[inline(always)]
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pub fn play_move(&mut self, chess_move: Move) -> NonReversibleState {
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pub fn play_move_inplace(&mut self, chess_move: Move) -> NonReversibleState {
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let opponent = !self.current_player();
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let opponent = !self.current_player();
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let is_capture = !(self.combined_occupancy() & chess_move.destination()).is_empty();
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let is_capture = !(self.combined_occupancy() & chess_move.destination()).is_empty();
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let move_piece = Piece::iter()
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let move_piece = Piece::iter()
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@ -749,21 +750,21 @@ mod test {
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// Start from default position
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// Start from default position
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let mut position = ChessBoard::default();
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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// Modify it to account for e4 move
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position.play_move(Move::new(Square::E2, Square::E4, None));
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position.play_move_inplace(Move::new(Square::E2, Square::E4, None));
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assert_eq!(
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assert_eq!(
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position,
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position,
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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.unwrap()
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.unwrap()
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);
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);
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// And now c5
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// And now c5
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position.play_move(Move::new(Square::C7, Square::C5, None));
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position.play_move_inplace(Move::new(Square::C7, Square::C5, None));
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assert_eq!(
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assert_eq!(
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position,
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position,
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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.unwrap()
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.unwrap()
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);
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);
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// Finally, Nf3
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// Finally, Nf3
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position.play_move(Move::new(Square::G1, Square::F3, None));
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position.play_move_inplace(Move::new(Square::G1, Square::F3, None));
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assert_eq!(
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assert_eq!(
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position,
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position,
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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@ -778,7 +779,7 @@ mod test {
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let capture = Move::new(Square::H1, Square::H8, None);
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let capture = Move::new(Square::H1, Square::H8, None);
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position.play_move(capture);
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position.play_move_inplace(capture);
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assert_eq!(position, expected);
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assert_eq!(position, expected);
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}
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}
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@ -788,13 +789,13 @@ mod test {
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let mut position = ChessBoard::default();
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let mut position = ChessBoard::default();
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// Modify it to account for e4 move
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// Modify it to account for e4 move
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let move_1 = Move::new(Square::E2, Square::E4, None);
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let move_1 = Move::new(Square::E2, Square::E4, None);
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let state_1 = position.play_move(move_1);
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let state_1 = position.play_move_inplace(move_1);
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// And now c5
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// And now c5
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let move_2 = Move::new(Square::C7, Square::C5, None);
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let move_2 = Move::new(Square::C7, Square::C5, None);
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let state_2 = position.play_move(move_2);
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let state_2 = position.play_move_inplace(move_2);
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// Finally, Nf3
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// Finally, Nf3
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let move_3 = Move::new(Square::G1, Square::F3, None);
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let move_3 = Move::new(Square::G1, Square::F3, None);
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let state_3 = position.play_move(move_3);
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let state_3 = position.play_move_inplace(move_3);
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// Now revert each move one-by-one
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// Now revert each move one-by-one
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position.unplay_move(move_3, state_3);
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position.unplay_move(move_3, state_3);
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assert_eq!(
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assert_eq!(
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@ -824,7 +825,7 @@ mod test {
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let capture = Move::new(Square::D1, Square::D8, None);
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let capture = Move::new(Square::D1, Square::D8, None);
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let state = position.play_move(capture);
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let state = position.play_move_inplace(capture);
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assert_eq!(position, expected);
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assert_eq!(position, expected);
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position.unplay_move(capture, state);
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position.unplay_move(capture, state);
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@ -220,21 +220,21 @@ mod test {
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fn en_passant() {
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fn en_passant() {
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// Start from default position
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// Start from default position
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let mut position = ChessBoard::default();
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let mut position = ChessBoard::default();
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position.play_move(Move::new(Square::E2, Square::E4, None));
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position.play_move_inplace(Move::new(Square::E2, Square::E4, None));
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assert_eq!(
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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ChessBoard::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
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.unwrap(),
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.unwrap(),
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position
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position
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);
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);
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// And now c5
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// And now c5
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position.play_move(Move::new(Square::C7, Square::C5, None));
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position.play_move_inplace(Move::new(Square::C7, Square::C5, None));
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assert_eq!(
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2")
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.unwrap(),
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.unwrap(),
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position
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position
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);
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);
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// Finally, Nf3
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// Finally, Nf3
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position.play_move(Move::new(Square::G1, Square::F3, None));
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position.play_move_inplace(Move::new(Square::G1, Square::F3, None));
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assert_eq!(
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assert_eq!(
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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ChessBoard::from_fen("rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ")
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.unwrap(),
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.unwrap(),
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