Check kings' position in 'ChessBoard::is_valid'
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@ -1,4 +1,7 @@
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use crate::fen::{FenError, FromFen};
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use crate::{
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fen::{FenError, FromFen},
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movegen,
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};
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use super::{Bitboard, CastleRights, Color, File, Move, Piece, Rank, Square};
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@ -262,8 +265,15 @@ impl ChessBoard {
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}
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}
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// Check that kings don't touch each other.
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let white_king = self.piece_occupancy(Piece::King) & self.color_occupancy(Color::White);
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let black_king = self.piece_occupancy(Piece::King) & self.color_occupancy(Color::Black);
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// Unwrap is fine, we already checked that there is exactly one king of each color
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if !(movegen::king_moves(white_king.try_into().unwrap()) & black_king).is_empty() {
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return false;
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}
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// FIXME: check for opponent being in check.
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// FIXME: check for kings touching.
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true
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}
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@ -614,6 +624,34 @@ mod test {
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assert!(!position.is_valid());
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}
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#[test]
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fn invalid_kings_next_to_each_other() {
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let position = ChessBoard {
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piece_occupancy: [
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// King
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Square::E2 | Square::E3,
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// Queen
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Bitboard::EMPTY,
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// Rook
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Bitboard::EMPTY,
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// Bishop
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Bitboard::EMPTY,
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// Knight
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Bitboard::EMPTY,
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// Pawn
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Bitboard::EMPTY,
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],
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color_occupancy: [Square::E2.into_bitboard(), Square::E3.into_bitboard()],
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combined_occupancy: Square::E2 | Square::E3,
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castle_rights: [CastleRights::NoSide; 2],
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en_passant: None,
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half_move_clock: 0,
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total_plies: 0,
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side: Color::White,
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};
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assert!(!position.is_valid());
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}
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#[test]
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fn fen_default_position() {
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let default_position = ChessBoard::default();
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