seer/src/board/chess_board.rs

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use super::{Bitboard, CastleRights, Color, File, Move, Piece, Square};
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/// Represent an on-going chess game.
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct ChessBoard {
/// A [Bitboard] of occupancy for each piece type, discarding color. Indexed by [Piece::index].
piece_occupancy: [Bitboard; Piece::NUM_VARIANTS],
/// A [Bitboard] of occupancy for each color, discarding piece type. Indexed by [Piece::index].
color_occupancy: [Bitboard; Color::NUM_VARIANTS],
/// A [Bitboard] representing all squares currently occupied by a piece.
combined_occupancy: Bitboard,
/// The allowed [CastleRights] for either color. Indexed by [Color::index].
castle_rights: [CastleRights; Color::NUM_VARIANTS],
/// A potential en-passant attack.
/// Either `None` if no double-step pawn move was made in the previous half-turn, or
/// `Some(target_square)` if a double-step move was made.
en_passant: Option<Square>,
/// The number of half-turns without either a pawn push or capture.
half_move_clock: u8, // Should never go higher than 50.
/// The number of half-turns so far.
total_plies: u32, // Should be plenty.
/// The current player turn.
side: Color,
}
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/// The state which can't be reversed when doing/un-doing a [Move].
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct NonReversibleState {
castle_rights: [CastleRights; Color::NUM_VARIANTS],
en_passant: Option<Square>,
half_move_clock: u8, // Should never go higher than 50.
}
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impl ChessBoard {
/// Which player's turn is it.
#[inline(always)]
pub fn current_player(&self) -> Color {
self.side
}
/// Return the [Square] currently occupied by a pawn that can be captured en-passant, or `None`
#[inline(always)]
pub fn en_passant(&self) -> Option<Square> {
self.en_passant
}
/// Return the [CastleRights] for the given [Color].
#[inline(always)]
pub fn castle_rights(&self, color: Color) -> CastleRights {
self.castle_rights[color.index()]
}
/// Return the [CastleRights] for the given [Color]. Allow mutations.
#[inline(always)]
fn castle_rights_mut(&mut self, color: Color) -> &mut CastleRights {
&mut self.castle_rights[color.index()]
}
/// Get the [Bitboard] representing all pieces of the given [Piece] type, discarding color.
#[inline(always)]
pub fn piece_occupancy(&self, piece: Piece) -> Bitboard {
self.piece_occupancy[piece.index()]
}
/// Get the [Bitboard] representing all pieces of the given [Piece] type, discarding color.
/// Allow mutating the state.
#[inline(always)]
fn piece_occupancy_mut(&mut self, piece: Piece) -> &mut Bitboard {
&mut self.piece_occupancy[piece.index()]
}
/// Get the [Bitboard] representing all colors of the given [Color] type, discarding piece
/// type.
#[inline(always)]
pub fn color_occupancy(&self, color: Color) -> Bitboard {
self.color_occupancy[color.index()]
}
/// Get the [Bitboard] representing all colors of the given [Color] type, discarding piece
/// type. Allow mutating the state.
#[inline(always)]
fn color_occupancy_mut(&mut self, color: Color) -> &mut Bitboard {
&mut self.color_occupancy[color.index()]
}
/// Get the [Bitboard] representing all pieces on the board.
#[inline(always)]
pub fn combined_occupancy(&self) -> Bitboard {
self.combined_occupancy
}
/// Return the number of half-turns without either a pawn push or a capture.
#[inline(always)]
pub fn half_move_clock(&self) -> u8 {
self.half_move_clock
}
/// Return the total number of plies (i.e: half-turns) played so far.
#[inline(always)]
pub fn total_plies(&self) -> u32 {
self.total_plies
}
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/// Quickly do and undo a move on the [Bitboard]s that are part of the [ChessBoard] state. Does
/// not account for all non-revertible changes such as en-passant state or half-move clock.
#[inline(always)]
fn xor(&mut self, color: Color, piece: Piece, start_end: Bitboard) {
*self.piece_occupancy_mut(piece) ^= start_end;
*self.color_occupancy_mut(color) ^= start_end;
self.combined_occupancy ^= start_end;
}
/// Play the given [Move], returning all non-revertible state (e.g: en-passant, etc...).
#[inline(always)]
pub fn do_move(&mut self, chess_move: Move) -> NonReversibleState {
// Save non-revertible state
let state = NonReversibleState {
castle_rights: self.castle_rights,
en_passant: self.en_passant,
half_move_clock: self.half_move_clock,
};
// Non-revertible state modification
if chess_move.capture().is_some() || chess_move.piece() == Piece::Pawn {
self.half_move_clock = 0;
} else {
self.half_move_clock += 1;
}
if chess_move.is_double_step() {
let target_square = Square::new(
chess_move.destination().file(),
self.current_player().third_rank(),
);
self.en_passant = Some(target_square);
} else {
self.en_passant = None;
}
if chess_move.is_castling() || chess_move.piece() == Piece::King {
*self.castle_rights_mut(self.current_player()) = CastleRights::NoSide;
}
if chess_move.piece() == Piece::Rook {
let castle_rights = self.castle_rights_mut(self.current_player());
*castle_rights = match chess_move.start().file() {
File::A => castle_rights.without_queen_side(),
File::H => castle_rights.without_king_side(),
_ => *castle_rights,
}
}
// Revertible state modification
self.xor(
self.current_player(),
chess_move.piece(),
chess_move.start() | chess_move.destination(),
);
self.total_plies += 1;
self.side = !self.side;
state
}
/// Reverse the effect of playing the given [Move], and return to the given
/// [NonReversibleState].
#[inline(always)]
pub fn undo_move(&mut self, chess_move: Move, previous: NonReversibleState) {
// Restore non-revertible state
self.castle_rights = previous.castle_rights;
self.en_passant = previous.en_passant;
self.half_move_clock = previous.half_move_clock;
// Restore revertible state
self.xor(
// The move was applied at the turn *before* the current player
!self.current_player(),
chess_move.piece(),
chess_move.start() | chess_move.destination(),
);
self.total_plies -= 1;
self.side = !self.side;
}
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}