use super::super::core::LinearColor; use super::super::Point2D; use super::Texture; /// A texture with the same color on all points. #[derive(Debug, PartialEq)] pub struct UniformTexture { color: LinearColor, } impl UniformTexture { pub fn new(color: LinearColor) -> Self { UniformTexture { color } } } impl Texture for UniformTexture { fn texel_color(&self, _: Point2D) -> LinearColor { self.color.clone() } } #[cfg(test)] mod test { use super::*; #[test] fn new_works() { let color = LinearColor::new(0.2, 0.4, 0.6); let texture = UniformTexture::new(color.clone()); assert_eq!(texture, UniformTexture { color }) } fn simple_texture() -> UniformTexture { UniformTexture::new(LinearColor::new(0.25, 0.5, 1.)) } #[test] fn texel_color_works() { let texture = simple_texture(); assert_eq!( texture.texel_color(Point2D::origin()), LinearColor::new(0.25, 0.5, 1.) ) } }