use super::super::core::color::LinearColor; use super::super::Point2D; use super::Material; /// A material with the same characteristics on all points. #[derive(Debug, PartialEq)] pub struct UniformMaterial { diffuse: LinearColor, specular: LinearColor, } impl UniformMaterial { pub fn new(diffuse: LinearColor, specular: LinearColor) -> Self { UniformMaterial { diffuse, specular } } } impl Material for UniformMaterial { fn diffuse(&self, _: Point2D) -> LinearColor { self.diffuse.clone() } fn specular(&self, _: Point2D) -> LinearColor { self.specular.clone() } } #[cfg(test)] mod test { use super::*; #[test] fn new_works() { let diffuse = LinearColor::new(0., 0.5, 0.); let specular = LinearColor::new(1., 1., 1.); let mat = UniformMaterial::new(diffuse.clone(), specular.clone()); assert_eq!(mat, UniformMaterial { diffuse, specular }) } fn simple_material() -> impl Material { UniformMaterial::new( LinearColor::new(0.5, 0.5, 0.5), LinearColor::new(1., 1., 1.), ) } #[test] fn diffuse_works() { let mat = simple_material(); assert_eq!( mat.diffuse(Point2D::origin()), LinearColor::new(0.5, 0.5, 0.5) ) } #[test] fn specular_works() { let mat = simple_material(); assert_eq!( mat.specular(Point2D::origin()), LinearColor::new(1., 1., 1.) ) } }