use super::super::core::LinearColor; use super::super::{Point, Vector}; use super::{Light, SpatialLight}; /// Represent a light emanating from a far away source, with parallel rays on all points. #[derive(Debug, PartialEq)] pub struct DirectionalLight { direction: Vector, color: LinearColor, } impl DirectionalLight { pub fn new(direction: Vector, color: LinearColor) -> Self { DirectionalLight { direction: direction.normalize(), color, } } } impl Light for DirectionalLight { fn illumination(&self, _: &Point) -> LinearColor { self.color.clone() } } impl SpatialLight for DirectionalLight { fn to_source(&self, _: &Point) -> (Vector, f32) { (self.direction * -1., std::f32::INFINITY) } } #[cfg(test)] mod test { use super::*; #[test] fn new_works() { let direction = Vector::new(1., 0., 0.); let color = LinearColor::new(1., 1., 1.); let light = DirectionalLight::new(direction, color.clone()); let res = DirectionalLight { direction, color }; assert_eq!(light, res) } fn simple_light() -> impl SpatialLight { let direction = Vector::new(1., 0., 0.); let color = LinearColor::new(1., 1., 1.); DirectionalLight::new(direction, color) } #[test] fn illumination_is_correct() { let light = simple_light(); let lum = light.illumination(&Point::new(1., 1., 1.)); assert_eq!(lum, LinearColor::new(1., 1., 1.)) } #[test] fn to_source_is_correct() { let light = simple_light(); let ans = light.to_source(&Point::new(1., 0., 0.)); let expected = (Vector::new(-1., 0., 0.), std::f32::INFINITY); assert_eq!(ans, expected) } }