aliasing_limit: 10 reflection_limit: 5 camera: origin: [-1.0, 0.0, 0.0] forward: [ 1.0, 0.0, 0.0] up: [0.0, 1.0, 0.0] fov: 90.0 distance_to_image: 1.0 x: 1080 y: 1080 lights: ambients: - color: {r: 1.0, g: 0.5, b: 0.2} directionals: - direction: [1.0, 0.0, 0.0] color: {r: 1.0, g: 0.5, b: 0.2} points: - position: [1.0, 1.0, 1.0] color: {r: 1.0, g: 0.5, b: 0.2} spots: - position: [0.0, 0.0, 0.0] direction: [1.0, 0.0, 0.0] fov: 90.0 color: {r: 1.0, g: 0.5, b: 0.2} objects: - shape: type: sphere inverted: false center: [5., 0.0, 0.0] radius: 1.0 material: type: uniform diffuse: {r: 0.5, g: 0.5, b: 0.5} specular: {r: 1., g: 1., b: 1.} texture: type: uniform color: {r: 0.25, g: 0.5, b: 1.}