use super::Light; use crate::core::LinearColor; use crate::Point; use serde::Deserialize; /// Represent an ambient lighting which is equal in all points of the scene. #[derive(Debug, PartialEq, Deserialize)] pub struct AmbientLight { color: LinearColor, } impl AmbientLight { /// Creates a new `AmbientLight`. /// /// # Examples /// /// ``` /// # use pathtracer::light::AmbientLight; /// # use pathtracer::core::color::LinearColor; /// # /// let amb_light = AmbientLight::new(LinearColor::new(1.0, 0.0, 1.0)); /// ``` pub fn new(color: LinearColor) -> Self { AmbientLight { color } } } impl Light for AmbientLight { fn illumination(&self, _: &Point) -> LinearColor { self.color.clone() } } #[cfg(test)] mod test { use super::*; #[test] fn new_works() { let color = LinearColor::new(1., 1., 1.); let light = AmbientLight::new(color.clone()); let res = AmbientLight { color }; assert_eq!(light, res) } #[test] fn illumination_is_correct() { let light = AmbientLight::new(LinearColor::new(1., 1., 1.)); let lum = light.illumination(&Point::new(1., 1., 1.)); assert_eq!(lum, LinearColor::new(1., 1., 1.)) } #[test] fn deserialization_works() { let yaml = "color: {r: 1.0, g: 0.5, b: 0.2}"; let light: AmbientLight = serde_yaml::from_str(yaml).unwrap(); assert_eq!(light, AmbientLight::new(LinearColor::new(1., 0.5, 0.2))) } }