--- title: "Treap" date: 2024-07-20T14:12:27+01:00 draft: false # I don't care for draft mode, git has branches for that description: "A simpler BST" tags: - algorithms - data structures - python categories: - programming series: - Cool algorithms favorite: false disable_feed: false graphviz: true --- The [_Treap_][wiki] is a mix between a _Binary Search Tree_ and a _Heap_. Like a _Binary Search Tree_, it keeps an ordered set of keys in the shape of a tree, allowing for binary search traversal. Like a _Heap_, it associates each node with a priority, making sure that a parent's priority is always higher than any of its children. [wiki]: https://en.wikipedia.org/wiki/Treap ## What does it do? By randomizing the priority value of each key at insertion time, we ensure a high likelihood that the tree stays _roughly_ balanced, avoiding degenerating to unbalanced O(N) height. Here's a sample tree created by inserting integers from 0 to 250 into the tree: {{< graphviz file="treap.gv" />}} ## Implementation I'll be keeping the theme for this [series] by using Python to implement the _Treap_. This leads to somewhat annoying code to handle the rotation process, which is easier to do in C using pointers. [series]: {{< ref "/series/cool-algorithms/" >}} ### Representation Creating a new `Treap` is easy: the tree starts off empty, waiting for new nodes to insert. Each `Node` must keep track of the `key`, the mapped `value`, and the node's `priority` (which is assigned randomly). Finally it must also allow for storing two children (`left` and `right`). ```python class Node[K, V]: key: K value: V priority: float left: Node[K, V] | None righg: Node[K, V] | None def __init__(self, key: K, value: V): # Store key and value, like a normal BST node self.key = key self.value = value # Priority is derived randomly self.priority = random() self.left = None self.right = None class Treap[K, V]: _root: Node[K, V] | None def __init__(self): # The tree starts out empty self._root = None ``` ### Search Searching the tree is the same as in any other _Binary Search Tree_. ```python def get(self, key: K) -> T | None: node = self._root # The usual BST traversal while node is not None: if node.key == key: return node.value elif node.key < key: node = node.right else: node = node.left return None ``` ### Insertion To insert a new `key` into the tree, we identify which leaf position it should be inserted at. We then generate the node's priority, insert it at this position, and rotate the node upwards until the heap property is respected. ```python type ChildField = Literal["left, right"] def insert(self, key: K, value: V) -> bool: # Empty treap base-case if self._root is None: self._root = Node(key, value) # Signal that we're not overwriting the value return False # Keep track of the parent chain for rotation after insertion parents = [] node = self._root while node is not None: # Insert a pre-existing key if node.key == key: node.value = value return True # Go down the tree, keep track of the path through the tree field = "left" if key < node.key else "right" parents.append((node, field)) node = getattr(node, field) # Key wasn't found, we're inserting a new node child = Node(key, value) parent, field = parents[-1] setattr(parent, field, child) # Rotate the new node up until we respect the decreasing priority property self._rotate_up(child, parents) # Key wasn't found, signal that we inserted a new node return False def _rotate_up( self, node: Node[K, V], parents: list[tuple[Node[K, V], ChildField]], ) -> None: while parents: parent, field = parents.pop() # If the parent has higher priority, we're done rotating if parent.priority >= node.priority: break # Check for grand-parent/root of tree edge-case if parents: # Update grand-parent to point to the new rotated node grand_parent, field = parents[-1] setattr(grand_parent, field, node) else: # Point the root to the new rotated node self._root = node other_field = "left" if field == "right" else "right" # Rotate the node up setattr(parent, field, getattr(node, other_field)) setattr(node, other_field, parent) ```