diff --git a/content/posts/2022-06-07-multiple-dispatch-in-c++/index.md b/content/posts/2022-06-07-multiple-dispatch-in-c++/index.md index 25902bb..c85088e 100644 --- a/content/posts/2022-06-07-multiple-dispatch-in-c++/index.md +++ b/content/posts/2022-06-07-multiple-dispatch-in-c++/index.md @@ -189,16 +189,6 @@ e.g: compilers, where the AST class hierarchy represents the data *only*, and all compiler stages and optimization passes are programmed by a series of visitors. -One downside of this approach is that if you want to add `SpaceStation` as -a sub-class of `SpaceObject`, and handle its collisions with other -`SpaceObject`s, you need to: - -* Implement all `collide_with` methods for this new class. -* Add a new virtual method `collide_with(SpaceStation&)` and implement it on - every sub-class. - -This can be inconvenient if your class hierarchy changes often. - ## Multiple dispatch on a closed class hierarchy When even double dispatch is not enough, there is a way to do multiple dispatch