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@ -27,3 +27,133 @@ parent's priority is always higher than any of its children.
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[wiki]: https://en.wikipedia.org/wiki/Treap
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<!--more-->
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## What does it do?
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By randomizing the priority value of each key at insertion time, we ensure a
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high likelihood that the tree stays _roughly_ balanced, avoiding degenerating to
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unbalanced O(N) height.
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Here's a sample tree created by inserting integers from 0 to 250 into the tree:
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{{< graphviz file="treap.gv" />}}
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## Implementation
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I'll be keeping the theme for this [series] by using Python to implement the
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_Treap_. This leads to somewhat annoying code to handle the rotation process,
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which is easier to do in C using pointers.
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[series]: {{< ref "/series/cool-algorithms/" >}}
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### Representation
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Creating a new `Treap` is easy: the tree starts off empty, waiting for new nodes
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to insert.
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Each `Node` must keep track of the `key`, the mapped `value`, and the node's
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`priority` (which is assigned randomly). Finally it must also allow for storing
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two children (`left` and `right`).
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```python
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class Node[K, V]:
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key: K
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value: V
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priority: float
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left: Node[K, V] | None
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righg: Node[K, V] | None
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def __init__(self, key: K, value: V):
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# Store key and value, like a normal BST node
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self.key = key
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self.value = value
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# Priority is derived randomly
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self.priority = random()
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self.left = None
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self.right = None
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class Treap[K, V]:
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_root: Node[K, V] | None
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def __init__(self):
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# The tree starts out empty
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self._root = None
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```
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### Search
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Searching the tree is the same as in any other _Binary Search Tree_.
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```python
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def get(self, key: K) -> T | None:
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node = self._root
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# The usual BST traversal
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while node is not None:
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if node.key == key:
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return node.value
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elif node.key < key:
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node = node.right
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else:
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node = node.left
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return None
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```
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### Insertion
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To insert a new `key` into the tree, we identify which leaf position it should
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be inserted at. We then generate the node's priority, insert it at this
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position, and rotate the node upwards until the heap property is respected.
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```python
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type ChildField = Literal["left, right"]
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def insert(self, key: K, value: V) -> bool:
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# Empty treap base-case
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if self._root is None:
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self._root = Node(key, value)
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# Signal that we're not overwriting the value
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return False
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# Keep track of the parent chain for rotation after insertion
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parents = []
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node = self._root
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while node is not None:
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# Insert a pre-existing key
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if node.key == key:
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node.value = value
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return True
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# Go down the tree, keep track of the path through the tree
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field = "left" if key < node.key else "right"
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parents.append((node, field))
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node = getattr(node, field)
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# Key wasn't found, we're inserting a new node
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child = Node(key, value)
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parent, field = parents[-1]
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setattr(parent, field, child)
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# Rotate the new node up until we respect the decreasing priority property
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self._rotate_up(child, parents)
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# Key wasn't found, signal that we inserted a new node
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return False
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def _rotate_up(
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self,
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node: Node[K, V],
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parents: list[tuple[Node[K, V], ChildField]],
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) -> None:
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while parents:
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parent, field = parents.pop()
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# If the parent has higher priority, we're done rotating
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if parent.priority >= node.priority:
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break
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# Check for grand-parent/root of tree edge-case
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if parents:
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# Update grand-parent to point to the new rotated node
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grand_parent, field = parents[-1]
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setattr(grand_parent, field, node)
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else:
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# Point the root to the new rotated node
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self._root = node
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other_field = "left" if field == "right" else "right"
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# Rotate the node up
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setattr(parent, field, getattr(node, other_field))
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setattr(node, other_field, parent)
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```
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