posts: polymorphic-flyweight: fix lint issues
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@ -52,7 +52,6 @@ I could order my textures by their `std::type_index` to order them first by
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chunks of types, and then sort the values inside the chunks by calling an
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chunks of types, and then sort the values inside the chunks by calling an
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ordering method on my polymorphic objects.
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ordering method on my polymorphic objects.
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## Implementation
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## Implementation
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The abstract class looked like this:
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The abstract class looked like this:
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