posts: polymorphic-flyweight: fix lint issues

This commit is contained in:
Bruno BELANYI 2020-08-27 17:32:57 +02:00
parent 5b5a9bbd5d
commit eb5bb5e217

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@ -41,7 +41,7 @@ I also want to use RAII effectively, to avoid the headache of juggling
lifetimes.
To this effect, I need to store some `std::unique_ptr<TextureInterface>` inside
my set. However, to do so I need to come up with a way to totally order my
my set. However, to do so I need to come up with a way to totally order my
values behind the `TextureInterface`.
[std::type_info](https://en.cppreference.com/w/cpp/types/type_info) comes to
@ -52,7 +52,6 @@ I could order my textures by their `std::type_index` to order them first by
chunks of types, and then sort the values inside the chunks by calling an
ordering method on my polymorphic objects.
## Implementation
The abstract class looked like this: