Add k-d tree post
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content/posts/2024-08-10-kd-tree/index.md
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content/posts/2024-08-10-kd-tree/index.md
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---
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title: "k-d Tree"
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date: 2024-08-10T11:50:33+01:00
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draft: false # I don't care for draft mode, git has branches for that
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description: "Points in spaaaaace!"
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tags:
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- algorithms
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- data structures
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- python
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categories:
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- programming
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series:
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- Cool algorithms
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favorite: false
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disable_feed: false
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---
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The [_k-d Tree_][wiki] is a useful way to map points in space and make them
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efficient to query.
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I ran into them during my studies in graphics, as they are one of the
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possible acceleration structures for [ray-casting] operations.
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[wiki]: https://en.wikipedia.org/wiki/K-d_tree
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[ray-casting]: https://en.wikipedia.org/wiki/Ray_casting
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<!--more-->
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## Implementation
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As usual, this will be in Python, though its lack of proper discriminated enums
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makes it more verbose than would otherwise be necessary.
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### Pre-requisites
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Let's first define what kind of space our _k-d Tree_ is dealing with. In this
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instance $k = 3$ just like in the normal world.
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```python
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class Point(NamedTuple):
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x: float
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y: float
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z: float
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class Axis(IntEnum):
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X = 0
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Y = 1
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Z = 2
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def next(self) -> Axis:
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# Each level of the tree is split along a different axis
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return Axis((self + 1) % 3)
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```
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### Representation
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The tree is represented by `KdTree`, each of its leaf nodes is a `KdLeafNode`
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and its inner nodes are `KdSplitNode`s.
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For each point in space, the tree can also keep track of an associated value,
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similar to a dictionary or other mapping data structure. Hence we will make our
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`KdTree` generic to this mapped type `T`.
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#### Leaf node
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A leaf node contains a number of points that were added to the tree. For each
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point, we also track their mapped value, hence the `dict[Point, T]`.
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```python
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class KdLeafNode[T]:
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points: dict[Point, T]
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def __init__(self):
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self.points = {}
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# Convenience constructor used when splitting a node
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@classmethod
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def from_items(cls, items: Iterable[tuple[Point, T]]) -> KdLeafNode[T]:
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res = cls()
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res.points.update(items)
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return res
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```
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#### Split node
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An inner node must partition the space into two sub-spaces along a given axis
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and mid-point (thus defining a plane). All points that are "to the left" of the
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plane will be kept in one child, while all the points "to the right" will be in
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the other. Similar to a [_Binary Search Tree_][bst]'s inner nodes.
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[bst]: https://en.wikipedia.org/wiki/Binary_search_tree
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```python
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class KdSplitNode[T]:
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axis: Axis
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mid: float
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children: tuple[KdTreeNode[T], KdTreeNode[T]]
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# Convenience function to index into the child which contains `point`
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def _index(self, point: Point) -> int:
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return 0 if point[self.axis] <= self.mid else 1
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```
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#### Tree
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The tree itself is merely a wrapper around its inner nodes.
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Once annoying issue about writing this in Python is the lack of proper
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discriminated enum types. So we need to create a wrapper type for the nodes
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(`KdNode`) to allow for splitting when updating the tree.
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```python
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class KdNode[T]:
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# Wrapper around leaf/inner nodes, the poor man's discriminated enum
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inner: KdLeafNode[T] | KdSplitNode[T]
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def __init__(self):
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self.inner = KdLeafNode()
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class KdTree[T]:
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_root: KdNode[T]
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def __init__(self):
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# Tree starts out empty
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self._root = KdNode()
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```
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### Inserting a point
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To add a point to the tree, we simply recurse from node to node, similar to a
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_BST_'s insertion algorithm. Once we've found the correct leaf node to insert
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our point into, we simply do so.
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If that leaf node goes over the maximum number of points it can store, we must
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then split it along an axis, cycling between `X`, `Y`, and `Z` at each level of
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the tree (i.e: splitting along the `X` axis on the first level, then `Y` on the
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second, then `Z` after that, and then `X`, etc...).
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```python
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# How many points should be stored in a leaf node before being split
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MAX_CAPACITY = 32
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def median(values: Iterable[float]) -> float:
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sorted_values = sorted(values)
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mid_point = len(sorted_values) // 2
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if len(sorted_values) % 2 == 1:
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return sorted_values[mid_point]
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a, b = sorted_values[mid_point], sorted_values[mid_point + 1]
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return a + (b - a) / 2
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def partition[T](
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pred: Callable[[T], bool],
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iterable: Iterable[T]
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) -> tuple[list[T], list[T]]:
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truths, falses = [], []
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for v in iterable:
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(truths if pred(v) else falses).append(v)
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return truths, falses
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def split_leaf[T](node: KdLeafNode[T], axis: Axis) -> KdSplitNode[T]:
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# Find the median value for the given axis
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mid = median(p[axis] for p in node.points)
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# Split into left/right children according to the mid-point and axis
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left, right = partition(lambda kv: kv[0][axis] <= mid, node.points.items())
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return KdSplitNode(
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split_axis,
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mid,
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(KdLeafNode.from_items(left), KdLeafNode.from_items(right)),
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)
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class KdTree[T]:
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def insert(self, point: Point, val: T) -> bool:
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# Forward to the root node, choose `X` as the first split axis
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return self._root.insert(point, val, Axis.X)
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class KdLeafNode[T]:
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def insert(self, point: Point, val: T, split_axis: Axis) -> bool:
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# Check whether we're overwriting a previous value
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was_mapped = point in self.points
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# Store the corresponding value
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self.points[point] = val
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# Return whether we've performed an overwrite
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return was_mapped
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class KdSplitNode[T]:
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def insert(self, point: Point, val: T, split_axis: Axis) -> bool:
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# Find the child which contains the point
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child = self.children[self._index(point)]
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# Recurse into it, choosing the next split axis
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return child.insert(point, val, split_axis.next())
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class KdNode[T]:
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def insert(self, point: Point, val: T, split_axis: Axis) -> bool:
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# Add the point to the wrapped node...
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res = self.inner.insert(point, val, split_axis)
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# ... And take care of splitting leaf nodes when necessary
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if (
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isinstance(self.inner, KdLeafNode)
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and len(self.inner.points) > MAX_CAPACITY
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):
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self.inner = split_leaf(self.inner, split_axis)
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return res
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```
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### Searching for a point
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Looking for a given point in the tree look very similar to a _BST_'s search,
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each leaf node dividing the space into two sub-spaces, only one of which
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contains the point.
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```python
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class KdTree[T]:
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def lookup(self, point: Point) -> T | None:
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# Forward to the root node
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return self._root.lookup(point)
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class KdNode[T]:
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def lookup(self, point: Point) -> T | None:
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# Forward to the wrapped node
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return self.inner.lookup(point)
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class KdLeafNode[T]:
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def lookup(self, point: Point) -> T | None:
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# Simply check whether we've stored the point in this leaf
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return self.points.get(point)
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class KdSplitNode[T]:
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def lookup(self, point: Point) -> T | None:
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# Recurse into the child which contains the point
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return self.children[self._index(point)].lookup(point)
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```
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### Closest points
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Now to look at the most interesting operation one can do on a _k-d Tree_:
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querying for the objects which are closest to a given point (i.e: the [Nearest
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neighbour search][nns].
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This is a more complicated algorithm, which will also need some modifications to
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current _k-d Tree_ implementation in order to track just a bit more information
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about the points it contains.
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[nns]: https://en.wikipedia.org/wiki/Nearest_neighbor_search
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#### A notion of distance
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To search for the closest points to a given origin, we first need to define
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which [distance](https://en.wikipedia.org/wiki/Distance) we are using in our
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space.
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For this example, we'll simply be using the usual definition of [(Euclidean)
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distance][euclidean-distance].
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[euclidean-distance]: https://en.wikipedia.org/wiki/Euclidean_distance
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```python
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def dist(point: Point, other: Point) -> float:
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return sqrt(sum((a - b) ** 2 for a, b in zip(self, other)))
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```
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#### Tracking the tree's boundaries
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To make the query efficient, we'll need to track the tree's boundaries: the
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bounding box of all points contained therein. This will allow us to stop the
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search early once we've found enough points and can be sure that the rest of the
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tree is too far away to qualify.
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For this, let's define the `AABB` (Axis-Aligned Bounding Box) class.
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```python
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class Point(NamedTuple):
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# Convenience function to replace the coordinate along a given dimension
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def replace(self, axis: Axis, new_coord: float) -> Point:
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coords = list(self)
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coords[axis] = new_coord
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return Point(coords)
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class AABB(NamedTuple):
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# Lowest coordinates in the box
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low: Point
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# Highest coordinates in the box
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high: Point
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# An empty box
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@classmethod
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def empty(cls) -> AABB:
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return cls(
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Point(*(float("inf"),) * 3),
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Point(*(float("-inf"),) * 3),
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)
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# Split the box into two along a given axis for a given mid-point
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def split(axis: Axis, mid: float) -> tuple[AABB, AABB]:
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assert self.low[axis] <= mid <= self.high[axis]
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return (
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AABB(self.low, self.high.replace(axis, mid)),
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AABB(self.low.replace(axis, mid), self.high),
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)
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# Extend a box to contain a given point
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def extend(self, point: Point) -> None:
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low = NamedTuple(*(map(min, zip(self.low, point))))
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high = NamedTuple(*(map(max, zip(self.high, point))))
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return AABB(low, high)
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# Return the shortest between a given point and the box
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def dist_to_point(self, point: Point) -> float:
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deltas = (
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max(self.low[axis] - point[axis], 0, point[axis] - self.high[axis])
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for axis in Axis
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)
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return dist(Point(0, 0, 0), Point(*deltas))
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```
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And do the necessary modifications to the `KdTree` to store the bounding box and
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update it as we add new points.
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```python
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class KdTree[T]:
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_root: KdNode[T]
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# New field: to keep track of the tree's boundaries
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_aabb: AABB
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def __init__(self):
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self._root = KdNode()
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# Initialize the empty tree with an empty bounding box
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self._aabb = AABB.empty()
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def insert(self, point: Point, val: T) -> bool:
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# Extend the AABB for our k-d Tree when adding a point to it
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self._aabb = self._aabb.extend(point)
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return self._root.insert(point, val, Axis.X)
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```
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#### `MaxHeap`
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Python's builtin [`heapq`][heapq] module provides the necessary functions to
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create and interact with a [_Priority Queue_][priority-queue], in the form of a
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[_Binary Heap_][binary-heap].
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Unfortunately, Python's library maintains a _min-heap_, which keeps the minimum
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element at the root. For this algorithm, we're interested in having a
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_max-heap_, with the maximum at the root.
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Thankfully, one can just reverse the comparison function for each element to
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convert between the two. Let's write a `MaxHeap` class making use of this
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library, with a `Reverse` wrapper class to reverse the order of elements
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contained within it (similar to [Rust's `Reverse`][reverse]).
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[binary-heap]: https://en.wikipedia.org/wiki/Binary_heap
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[heapq]: https://docs.python.org/3/library/heapq.html
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[priority-queue]: https://en.wikipedia.org/wiki/Priority_queue
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[reverse]: https://doc.rust-lang.org/std/cmp/struct.Reverse.html
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```python
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# Reverses the wrapped value's ordering
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@functools.total_ordering
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class Reverse[T]:
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value: T
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def __init__(self, value: T):
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self.value = value
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def __lt__(self, other: Reverse[T]) -> bool:
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return self.value > other.value
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def __eq__(self, other: Reverse[T]) -> bool:
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return self.value == other.value
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class MaxHeap[T]:
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_heap: list[Reverse[T]]
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def __init__(self):
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self._heap = []
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def __len__(self) -> int:
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return len(self._heap)
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def __iter__(self) -> Iterator[T]:
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yield from (item.value for item in self._heap)
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# Push a value on the heap
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def push(self, value: T) -> None:
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heapq.heappush(self._heap, Reverse(value))
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# Peek at the current maximum value
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def peek(self) -> T:
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return self._heap[0].value
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# Pop and return the highest value
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def pop(self) -> T:
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return heapq.heappop(self._heap).value
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# Pushes a value onto the heap, pops and returns the highest value
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def pushpop(self, value: T) -> None:
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return heapq.heappushpop(self._heap, Reverse(value)).value
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```
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#### The actual Implementation
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Now that we have written the necessary building blocks, let's tackle the
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Implementation of `closest` for our _k-d Tree_.
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```python
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# Wrapper type for closest points, ordered by `distance`
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@dataclasses.dataclass(order=True)
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class ClosestPoint[T](NamedTuple):
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point: Point = field(compare=False)
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value: T = field(compare=False)
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distance: float
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class KdTree[T]:
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def closest(self, point: Point, n: int = 1) -> list[ClosestPoint[T]]:
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assert n > 0
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# Create the output heap
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res = MaxHeap()
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# Recurse onto the root node
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self._root.closest(point, res, n, self._aabb)
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# Return the resulting list, from closest to farthest
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return sorted(res)
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class KdNode[T]:
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def closest(
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self,
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point: Point,
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out: MaxHeap[ClosestPoint[T]],
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n: int,
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bounds: AABB,
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) -> None:
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# Forward to the wrapped node
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self.inner.closest(point, out, n, bounds)
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class KdLeafNode[T]:
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def closest(
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self,
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point: Point,
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out: MaxHeap[ClosestPoint[T]],
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n: int,
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bounds: AABB,
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) -> None:
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# At the leaf, simply iterate over all points and add them to the heap
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for p, val in self.points.items():
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item = ClosestPoint(p, val, dist(p, point))
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if len(out) < n:
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# If the heap isn't full, just push
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out.push(item)
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elif out.peek().distance > item.distance:
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# Otherwise, push and pop to keep the heap at `n` elements
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out.pushpop(item)
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class KdSplitNode[T]:
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def closest(
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self,
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point: Point,
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out: list[ClosestPoint[T]],
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n: int,
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bounds: AABB,
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) -> None:
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index = self._index(point)
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children_bounds = bounds.split(self.axis, self.mid)
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# Iterate over the child which contains the point, then its neighbour
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for i in (index, 1 - index):
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child, bounds = self.children[i], children_bounds[i]
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# `min_dist` is 0 for the first child, and the minimum distance of
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# all points contained in the second child
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min_dist = bounds.dist_to_point(point)
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# If the heap is at capacity and the child to inspect too far, stop
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if len(out) == n and min_dist > out.peek().distance:
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return
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# Otherwise, recurse
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child.closest(point, out, n, bounds)
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```
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