posts: add 'kd-tree'
This commit is contained in:
parent
9208b4b874
commit
0f8e401067
27
content/posts/2024-08-10-kd-tree/index.md
Normal file
27
content/posts/2024-08-10-kd-tree/index.md
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
---
|
||||||
|
title: "k-d Tree"
|
||||||
|
date: 2024-08-10T11:50:33+01:00
|
||||||
|
draft: false # I don't care for draft mode, git has branches for that
|
||||||
|
description: "Points in spaaaaace!"
|
||||||
|
tags:
|
||||||
|
- algorithms
|
||||||
|
- data structures
|
||||||
|
- python
|
||||||
|
categories:
|
||||||
|
- programming
|
||||||
|
series:
|
||||||
|
- Cool algorithms
|
||||||
|
favorite: false
|
||||||
|
disable_feed: false
|
||||||
|
---
|
||||||
|
|
||||||
|
The [_k-d Tree_][wiki] is a useful way to map points in space and make them
|
||||||
|
efficient to query.
|
||||||
|
|
||||||
|
I ran into them during my studies in graphics, as they are one of the
|
||||||
|
possible acceleration structures for [ray-casting] operations.
|
||||||
|
|
||||||
|
[wiki]: https://en.wikipedia.org/wiki/K-d_tree
|
||||||
|
[ray-casting]: https://en.wikipedia.org/wiki/Ray_casting
|
||||||
|
|
||||||
|
<!--more-->
|
Loading…
Reference in a new issue