advent-of-code/2021/d19/ex1/ex1.py
Bruno BELANYI acfc841539 treewide: fix 'ruff check' errors
This is mostly about unused imports.

A couple errors remain, but are fine in my book (using `l` as a variable
name, assigning a lambda to a variable).
2024-12-03 10:28:53 +00:00

168 lines
4.4 KiB
Python
Executable file

#!/usr/bin/env python
import itertools
import sys
from dataclasses import dataclass
from typing import List, Optional, Set, Tuple
@dataclass(eq=True, frozen=True) # Hash-able
class Vector:
x: int
y: int
z: int
def __add__(self, other: "Vector") -> "Vector":
return Vector(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other: "Vector") -> "Vector":
return Vector(self.x - other.x, self.y - other.y, self.z - other.z)
@dataclass(eq=True, frozen=True) # Hash-able
class Matrix:
v1: Vector
v2: Vector
v3: Vector
def __matmul__(self, other: Vector) -> Vector:
return Vector(
self.v1.x * other.x + self.v1.y * other.y + self.v1.z * other.z,
self.v2.x * other.x + self.v2.y * other.y + self.v2.z * other.z,
self.v3.x * other.x + self.v3.y * other.y + self.v3.z * other.z,
)
def rotations() -> List[Matrix]:
def cos(angle: int) -> int:
if angle == 0:
return 1
if angle == 180:
return -1
assert angle in (90, 270) # Sanity check
return 0
def sin(angle: int) -> int:
if angle == 90:
return 1
if angle == 270:
return -1
assert angle in (0, 180) # Sanity check
return 0
def rotate(x: int, y: int, z: int) -> Matrix:
v1 = Vector(
cos(z) * cos(y),
cos(z) * sin(y) * sin(x) - sin(z) * cos(x),
cos(z) * sin(y) * cos(x) + sin(z) * sin(x),
)
v2 = Vector(
sin(z) * cos(y),
sin(z) * sin(y) * sin(x) + cos(z) * cos(x),
sin(z) * sin(y) * cos(x) - cos(z) * sin(x),
)
v3 = Vector(-sin(y), cos(y) * sin(x), cos(y) * cos(x))
return Matrix(v1, v2, v3)
return [
rotate(0, 0, 0),
rotate(90, 0, 0),
rotate(180, 0, 0),
rotate(270, 0, 0),
rotate(0, 90, 0),
rotate(90, 90, 0),
rotate(180, 90, 0),
rotate(270, 90, 0),
rotate(0, 180, 0),
rotate(90, 180, 0),
rotate(180, 180, 0),
rotate(270, 180, 0),
rotate(0, 270, 0),
rotate(90, 270, 0),
rotate(180, 270, 0),
rotate(270, 270, 0),
rotate(0, 0, 90),
rotate(90, 0, 90),
rotate(180, 0, 90),
rotate(270, 0, 90),
rotate(0, 0, 270),
rotate(90, 0, 270),
rotate(180, 0, 270),
rotate(270, 0, 270),
]
ROTATIONS = rotations()
BeaconList = Set[Vector]
def solve(input: List[str]) -> int:
def parse() -> List[BeaconList]:
res: List[BeaconList] = []
for line in input:
if "scanner" in line:
res.append(set())
continue
if line == "":
continue
x, y, z = map(int, line.split(","))
res[-1].add(Vector(x, y, z))
return res
def find_overlap(
known: BeaconList, other: BeaconList
) -> Optional[Tuple[Matrix, Vector]]:
def find_delta(known: BeaconList, other: BeaconList) -> Optional[Vector]:
for dest, source in itertools.product(known, rotated):
delta = dest - source
if sum((v + delta) in known for v in rotated) >= 12:
return delta
return None
for r in ROTATIONS:
rotated = set(r @ v for v in other)
if (delta := find_delta(known, rotated)) is not None:
return r, delta
return None
def apply(known: BeaconList, other: BeaconList) -> Tuple[bool, BeaconList]:
res = find_overlap(known, other)
if res is None:
return False, known
rot, delta = res
new = {(rot @ v) + delta for v in other}
# Return whether there are new points in the set
return not (new <= known), (known | new)
def match_all(scans: List[BeaconList]) -> BeaconList:
# First scan is our basis
known = scans[0]
# No need to inspect the first scan in the future
to_match = scans[1:]
while to_match:
s = to_match.pop(0)
applied, known = apply(known, s)
if not applied:
to_match.append(s)
return known
beacons = parse()
return len(match_all(beacons))
def main() -> None:
input = [line.strip() for line in sys.stdin.readlines()]
print(solve(input))
if __name__ == "__main__":
main()