#!/usr/bin/env python import copy import enum import sys from typing import NamedTuple class Point(NamedTuple): x: int y: int class Direction(enum.StrEnum): UP = "^" RIGHT = ">" DOWN = "v" LEFT = "<" def step(self, p: Point) -> Point: dx: int dy: int match self: case Direction.UP: dx, dy = -1, 0 case Direction.RIGHT: dx, dy = 0, 1 case Direction.DOWN: dx, dy = 1, 0 case Direction.LEFT: dx, dy = 0, -1 return Point(p.x + dx, p.y + dy) class Object(enum.StrEnum): BOX = "O" WALL = "#" # Maze always contains the left part of the object Maze = dict[Point, Object] # WideMaze maps left and right side of an object to its (left, right) tuple WideMaze = dict[Point, tuple[Point, Point]] def solve(input: str) -> int: def parse_maze(input: list[str]) -> tuple[Point, Maze]: robot: Point | None = None maze: Maze = {} for x, line in enumerate(input): for y, c in enumerate(line): if c == ".": continue if c == "@": robot = Point(x, y * 2) continue maze[Point(x, y * 2)] = Object(c) assert robot is not None # Sanity check return robot, maze def parse_directions(input: str) -> list[Direction]: return [Direction(c) for c in input if c in Direction] def parse(input: str) -> tuple[Point, Maze, list[Direction]]: maze_input, directions_input = input.split("\n\n") robot, maze = parse_maze(maze_input.splitlines()) directions = parse_directions(directions_input) return robot, maze, directions def step(robot: Point, maze: Maze, d: Direction) -> tuple[Point, Maze]: def widen_maze() -> WideMaze: res: WideMaze = {} for p in maze.keys(): right_p = Point(p.x, p.y + 1) res[p] = (p, right_p) res[right_p] = (p, right_p) return res def boxes_along(wide_maze: WideMaze) -> set[Point] | None: def helper(current: Point) -> set[Point] | None: # Return empty set if we hit the air if current not in wide_maze: return set() # Query both sides of the object left, right = wide_maze[current] # Return None if we hit a wall if maze[left] == Object.WALL: return None assert right not in maze # Sanity check # Try to move both sides of the box recursively res_left: set[Point] = set() res_right: set[Point] = set() # Only check next_left if not moving right if (next_left := d.step(left)) != right: if (try_left := helper(next_left)) is None: return None res_left = try_left # And only check next_right if not moving left if (next_right := d.step(right)) != left: if (try_right := helper(next_right)) is None: return None res_right = try_right # Both sides succeeded, return the set of boxes to move return {left} | res_left | res_right return helper(d.step(robot)) def move_boxes(boxes: set[Point]) -> Maze: new_maze = copy.copy(maze) for box in boxes: new_maze.pop(box) new_maze[d.step(box)] = maze[box] return new_maze new_robot = d.step(robot) # If we hit a wall, abort the step if maze.get(new_robot) == Object.WALL: return robot, maze # If a box hits a wall, abort the step if (boxes := boxes_along(widen_maze())) is None: return robot, maze # Otherwise move everything along the direction return new_robot, move_boxes(boxes) def compute_coordinates(maze: Maze) -> int: return sum(100 * p.x + p.y for p, obj in maze.items() if obj == Object.BOX) robot, maze, directions = parse(input) for d in directions: robot, maze = step(robot, maze, d) return compute_coordinates(maze) def main() -> None: input = sys.stdin.read() print(solve(input)) if __name__ == "__main__": main()