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e046d36e44
Author | SHA1 | Date | |
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Bruno BELANYI | e046d36e44 | ||
Bruno BELANYI | ce3e4cb39c | ||
Bruno BELANYI | ab602afc48 | ||
Bruno BELANYI | 4ca796a73e |
108
2024/d21/ex1/ex1.py
Executable file
108
2024/d21/ex1/ex1.py
Executable file
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#!/usr/bin/env python
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import enum
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import functools
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import itertools
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import sys
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from typing import Literal, NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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class Direction(enum.StrEnum):
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UP = "^"
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DOWN = "v"
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LEFT = "<"
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RIGHT = ">"
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Instruction = Direction | Literal["A"]
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PAD = {
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"7": Point(-3, -2),
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"8": Point(-3, -1),
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"9": Point(-3, 0),
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"4": Point(-2, -2),
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"5": Point(-2, -1),
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"6": Point(-2, 0),
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"1": Point(-1, -2),
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"2": Point(-1, -1),
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"3": Point(-1, 0),
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"0": Point(0, -1),
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"A": Point(0, 0),
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}
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ARROWS = {
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"^": Point(0, -1),
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"A": Point(0, 0),
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"<": Point(1, -2),
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"v": Point(1, -1),
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">": Point(1, 0),
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}
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# Needs to be hash-able
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InstructionList = tuple[Instruction, ...]
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def solve(input: str) -> int:
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def button_paths(
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start_button: str,
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end_button: str,
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buttons: dict[str, Point],
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) -> set[InstructionList]:
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start, end = buttons[start_button], buttons[end_button]
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sequences: set[InstructionList] = set()
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dx, dy = (end.x - start.x), (end.y - start.y)
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a_button: list[Instruction] = ["A"] # Work around MyPy limitation
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move_x = [Direction.UP if dx < 0 else Direction.DOWN] * abs(dx)
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move_y = [Direction.LEFT if dy < 0 else Direction.RIGHT] * abs(dy)
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# Avoid moving over the gap
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if Point(end.x, start.y) in buttons.values():
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sequences.add(tuple(a_button + move_x + move_y + a_button))
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if Point(start.x, end.y) in buttons.values():
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sequences.add(tuple(a_button + move_y + move_x + a_button))
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return sequences
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@functools.cache
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def path_cost(path: InstructionList, depth: int) -> int:
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# Have we reached the actual keypad robot
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if depth == 0:
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# We start on 'A' so don't count it
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return len(path) - 1
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# Otherwise, intermediate robot must use arrow pad
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cost = sum(
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min(path_cost(path, depth - 1) for path in button_paths(start, end, ARROWS))
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for start, end in itertools.pairwise(path)
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)
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return cost
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def code_cost(code: str, depth: int) -> int:
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# We start on 'A'
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code = "A" + code
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cost = sum(
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min(path_cost(path, depth) for path in button_paths(start, end, PAD))
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for start, end in itertools.pairwise(code)
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)
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return cost
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def complexity(code: str, seq_len: int) -> int:
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return int(code.replace("A", "")) * seq_len
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codes = input.splitlines()
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return sum(complexity(code, code_cost(code, 2)) for code in codes)
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def main() -> None:
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input = sys.stdin.read()
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print(solve(input))
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if __name__ == "__main__":
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main()
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5
2024/d21/ex1/input
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5
2024/d21/ex1/input
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780A
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846A
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965A
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386A
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638A
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108
2024/d21/ex2/ex2.py
Executable file
108
2024/d21/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import enum
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import functools
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import itertools
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import sys
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from typing import Literal, NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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class Direction(enum.StrEnum):
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UP = "^"
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DOWN = "v"
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LEFT = "<"
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RIGHT = ">"
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Instruction = Direction | Literal["A"]
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PAD = {
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"7": Point(-3, -2),
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"8": Point(-3, -1),
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"9": Point(-3, 0),
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"4": Point(-2, -2),
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"5": Point(-2, -1),
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"6": Point(-2, 0),
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"1": Point(-1, -2),
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"2": Point(-1, -1),
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"3": Point(-1, 0),
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"0": Point(0, -1),
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"A": Point(0, 0),
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}
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ARROWS = {
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"^": Point(0, -1),
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"A": Point(0, 0),
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"<": Point(1, -2),
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"v": Point(1, -1),
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">": Point(1, 0),
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}
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# Needs to be hash-able
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InstructionList = tuple[Instruction, ...]
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def solve(input: str) -> int:
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def button_paths(
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start_button: str,
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end_button: str,
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buttons: dict[str, Point],
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) -> set[InstructionList]:
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start, end = buttons[start_button], buttons[end_button]
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sequences: set[InstructionList] = set()
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dx, dy = (end.x - start.x), (end.y - start.y)
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a_button: list[Instruction] = ["A"] # Work around MyPy limitation
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move_x = [Direction.UP if dx < 0 else Direction.DOWN] * abs(dx)
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move_y = [Direction.LEFT if dy < 0 else Direction.RIGHT] * abs(dy)
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# Avoid moving over the gap
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if Point(end.x, start.y) in buttons.values():
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sequences.add(tuple(a_button + move_x + move_y + a_button))
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if Point(start.x, end.y) in buttons.values():
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sequences.add(tuple(a_button + move_y + move_x + a_button))
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return sequences
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@functools.cache
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def path_cost(path: InstructionList, depth: int) -> int:
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# Have we reached the actual keypad robot
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if depth == 0:
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# We start on 'A' so don't count it
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return len(path) - 1
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# Otherwise, intermediate robot must use arrow pad
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cost = sum(
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min(path_cost(path, depth - 1) for path in button_paths(start, end, ARROWS))
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for start, end in itertools.pairwise(path)
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)
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return cost
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def code_cost(code: str, depth: int) -> int:
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# We start on 'A'
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code = "A" + code
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cost = sum(
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min(path_cost(path, depth) for path in button_paths(start, end, PAD))
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for start, end in itertools.pairwise(code)
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)
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return cost
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def complexity(code: str, seq_len: int) -> int:
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return int(code.replace("A", "")) * seq_len
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codes = input.splitlines()
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return sum(complexity(code, code_cost(code, 25)) for code in codes)
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def main() -> None:
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input = sys.stdin.read()
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print(solve(input))
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if __name__ == "__main__":
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main()
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5
2024/d21/ex2/input
Normal file
5
2024/d21/ex2/input
Normal file
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780A
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846A
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965A
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386A
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638A
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