2019: d13: ex2: add solution
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249
2019/d13/ex2/ex2.py
Executable file
249
2019/d13/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import sys
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from dataclasses import dataclass, field
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from enum import IntEnum
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from typing import Iterable, List, NamedTuple, Tuple, TypeVar
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class ParameterMode(IntEnum):
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POSITION = 0 # Acts on address
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IMMEDIATE = 1 # Acts on the immediate value
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RELATIVE = 2 # Acts on offset to relative base
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class Instruction(NamedTuple):
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address: int # The address of the instruction, for convenience
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op: int # The opcode
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p1_mode: ParameterMode # Which mode is the first parameter in
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p2_mode: ParameterMode # Which mode is the second parameter in
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p3_mode: ParameterMode # Which mode is the third parameter in
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def lookup_ops(index: int, memory: List[int]) -> Instruction:
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digits = list(map(int, str(memory[index])))
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a, b, c, d, e = [0] * (5 - len(digits)) + digits # Pad with default values
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return Instruction(
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address=index,
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op=d * 10 + e,
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p1_mode=ParameterMode(c),
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p2_mode=ParameterMode(b),
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p3_mode=ParameterMode(a),
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)
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class InputInterrupt(Exception):
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pass
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class OutputInterrupt(Exception):
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pass
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@dataclass
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class Computer:
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memory: List[int] # Memory space
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rip: int = 0 # Instruction pointer
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input_list: List[int] = field(default_factory=list)
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output_list: List[int] = field(default_factory=list)
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is_halted: bool = field(default=False, init=False)
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relative_base: int = field(default=0, init=False)
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def run(self) -> None:
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while not self.is_halted:
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self.run_single()
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def run_no_output_interrupt(self) -> None:
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while not self.is_halted:
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try:
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self.run_single()
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except OutputInterrupt:
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continue
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def run_single(self): # Returns True when halted
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instr = lookup_ops(self.rip, self.memory)
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if instr.op == 99: # Halt
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self.is_halted = True
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elif instr.op == 1: # Sum
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self._do_addition(instr)
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elif instr.op == 2: # Multiplication
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self._do_multiplication(instr)
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elif instr.op == 3: # Load from input
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self._do_input(instr)
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elif instr.op == 4: # Store to output
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self._do_output(instr)
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elif instr.op == 5: # Jump if true
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self._do_jump_if_true(instr)
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elif instr.op == 6: # Jump if false
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self._do_jump_if_false(instr)
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elif instr.op == 7: # Less than
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self._do_less_than(instr)
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elif instr.op == 8: # Equal to
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self._do_equal_to(instr)
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elif instr.op == 9: # Change relative base
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self._do_change_relative_base(instr)
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else:
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assert False # Sanity check
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def _fill_to_addres(self, address: int) -> None:
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values = address - len(self.memory) + 1
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if values <= 0:
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return
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for __ in range(values):
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self.memory.append(0)
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def _get_value(self, mode: ParameterMode, val: int) -> int:
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if mode == ParameterMode.POSITION:
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assert 0 <= val # Sanity check
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self._fill_to_addres(val)
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return self.memory[val]
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elif mode == ParameterMode.RELATIVE:
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val += self.relative_base
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assert 0 <= val # Sanity check
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self._fill_to_addres(val)
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return self.memory[val]
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assert mode == ParameterMode.IMMEDIATE # Sanity check
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return val
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def _set_value(self, mode: ParameterMode, address: int, value: int) -> None:
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if mode == ParameterMode.RELATIVE:
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address += self.relative_base
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else:
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assert mode == ParameterMode.POSITION # Sanity check
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assert address >= 0 # Sanity check
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self._fill_to_addres(address)
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self.memory[address] = value
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def _do_addition(self, instr: Instruction) -> None:
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lhs = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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rhs = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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dest = self.memory[instr.address + 3]
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self._set_value(instr.p3_mode, dest, lhs + rhs)
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self.rip += 4 # Length of the instruction
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def _do_multiplication(self, instr: Instruction) -> None:
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lhs = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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rhs = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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dest = self.memory[instr.address + 3]
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self._set_value(instr.p3_mode, dest, lhs * rhs)
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self.rip += 4 # Length of the instruction
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def _do_input(self, instr: Instruction) -> None:
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if len(self.input_list) == 0:
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raise InputInterrupt # No input, halt until an input is provided
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value = int(self.input_list.pop(0))
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param = self.memory[instr.address + 1]
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self._set_value(instr.p1_mode, param, value)
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self.rip += 2 # Length of the instruction
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def _do_output(self, instr: Instruction) -> None:
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value = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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self.output_list.append(value)
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self.rip += 2 # Length of the instruction
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raise OutputInterrupt # Alert that we got an output to give
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def _do_jump_if_true(self, instr: Instruction) -> None:
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cond = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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value = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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if cond != 0:
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self.rip = value
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else:
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self.rip += 3 # Length of the instruction
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def _do_jump_if_false(self, instr: Instruction) -> None:
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cond = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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value = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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if cond == 0:
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self.rip = value
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else:
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self.rip += 3 # Length of the instruction
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def _do_less_than(self, instr: Instruction) -> None:
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lhs = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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rhs = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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dest = self.memory[instr.address + 3]
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self._set_value(instr.p3_mode, dest, 1 if lhs < rhs else 0)
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self.rip += 4 # Length of the instruction
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def _do_equal_to(self, instr: Instruction) -> None:
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lhs = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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rhs = self._get_value(instr.p2_mode, self.memory[instr.address + 2])
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dest = self.memory[instr.address + 3]
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self._set_value(instr.p3_mode, dest, 1 if lhs == rhs else 0)
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self.rip += 4 # Length of the instruction
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def _do_change_relative_base(self, instr: Instruction) -> None:
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value = self._get_value(instr.p1_mode, self.memory[instr.address + 1])
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self.relative_base += value
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self.rip += 2 # Length of the instruction
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class Tile(IntEnum):
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EMPTY = 0
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WALL = 1
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BLOCK = 2
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PADDLE = 3
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BALL = 4
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def main() -> None:
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memory = [int(n) for n in sys.stdin.read().split(",")]
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memory[0] = 2 # Play for free
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game = Computer(memory)
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T = TypeVar("T")
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def grouped(l: Iterable[T], n: int) -> Iterable[Tuple[T, ...]]:
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return zip(*[iter(l)] * n)
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paddle_pos = None
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ball_pos = None
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score = None
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output_num = 0
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while not game.is_halted:
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try:
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game.run()
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except OutputInterrupt:
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output_num += 1
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if output_num < 3: # Not processable yet
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continue
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x, y = game.output_list[0:2]
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if x == -1 and y == 0: # Score display
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score = game.output_list[2]
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else:
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tile_type = Tile(game.output_list[2])
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if tile_type == Tile.PADDLE:
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paddle_pos = x
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elif tile_type == Tile.BALL:
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ball_pos = x
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game.output_list.clear() # Remove processed tiles
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output_num = 0 # Reset count for next output
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except InputInterrupt:
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assert paddle_pos is not None and ball_pos is not None # Sanity check
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offset = ball_pos - paddle_pos
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game.input_list.append(0 if offset == 0 else offset // abs(offset))
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assert score is not None # Sanity check
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print(score)
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if __name__ == "__main__":
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main()
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