2021: d23: ex2: add solution
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2021/d23/ex2/ex2.py
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212
2021/d23/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import enum
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import functools
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import sys
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from typing import Iterator, List, NamedTuple, Optional, Tuple, cast
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class Point(NamedTuple):
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x: int
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y: int
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class Amphipod(enum.IntEnum):
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A = 0
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B = 1
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C = 2
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D = 3
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class Direction(enum.IntEnum):
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ALLEY = 0
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ROOM = 1
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# 7-length tuple, but easier for mypy in a variadic type
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Alley = Tuple[Optional[Amphipod], ...]
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# Actually variadic tuple, instead of a list, for memoization purposes
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Room = Tuple[Amphipod, ...]
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# 4-length tuple, but easier for mypy in a variadic type
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Rooms = Tuple[Room, ...]
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class Board(NamedTuple):
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alley: Alley
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rooms: Rooms
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class Move(NamedTuple):
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cost: int
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new_board: Board
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FUEL_COST = {
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Amphipod.A: 1,
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Amphipod.B: 10,
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Amphipod.C: 100,
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Amphipod.D: 1000,
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}
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DISTANCE = [
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# From room 1
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(2, 1, 1, 3, 5, 7, 8),
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# From room 2
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(4, 3, 1, 1, 3, 5, 6),
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# From room 3
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(6, 5, 3, 1, 1, 3, 4),
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# From room 4
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(8, 7, 5, 3, 1, 1, 2),
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]
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AMPHIPOD_FROM_STRING = {
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"A": Amphipod.A,
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"B": Amphipod.B,
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"C": Amphipod.C,
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"D": Amphipod.D,
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}
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ROOM_SIZE = 4
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def solve(input: List[str]) -> int:
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def parse() -> Board:
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def adjust_board(board: Board) -> Board:
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rooms: Rooms = ()
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ADDITIONAL = (
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(Amphipod.D, Amphipod.D),
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(Amphipod.C, Amphipod.B),
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(Amphipod.B, Amphipod.A),
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(Amphipod.A, Amphipod.C),
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)
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for i, room in enumerate(board.rooms):
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rooms = rooms + (room[:1] + ADDITIONAL[i] + room[1:],)
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return Board(board.alley, rooms)
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alley: Alley = (None,) * 7
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rooms: Rooms = ()
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for i in (3, 5, 7, 9):
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room: Room = tuple(
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AMPHIPOD_FROM_STRING[input[j][i]] for j in range(2, 3 + 1)
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)
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rooms = rooms + (room,)
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return adjust_board(Board(alley, rooms))
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def room_is_solved(board: Board, amphipod: Amphipod) -> bool:
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room = board.rooms[amphipod]
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return len(room) == ROOM_SIZE and all(a == amphipod for a in room)
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def board_is_solved(board: Board) -> bool:
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return all(room_is_solved(board, Amphipod(i)) for i in range(len(board.rooms)))
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def move_cost(
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board: Board, room: int, alley_spot: int, direction: Direction
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) -> Optional[int]:
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# Going left-to-right, or right-to-left
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if room < (alley_spot - 1):
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alley_start = room + 2
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# Look at the end spot if we're going to the alley, not if we come from there
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alley_end = alley_spot + (1 - direction)
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else:
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# Look at the first spot if we're going to the alley, not if we come from there
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alley_start = alley_spot + direction
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alley_end = room + 2
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# Is there any obstacle in the way
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if any(spot is not None for spot in board.alley[alley_start:alley_end]):
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return None
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amphipod = (
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board.alley[alley_spot]
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if direction == Direction.ROOM
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else board.rooms[room][0]
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)
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assert amphipod is not None # Sanity check
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return FUEL_COST[amphipod] * (
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DISTANCE[room][alley_spot] + direction + ROOM_SIZE - len(board.rooms[room])
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)
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# Yes this returns a 0-or-1 length iterator, but it's practical for `moves`
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def alley_moves_for(board: Board, i: int) -> Iterator[Move]:
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# Return early if we're trying to move out of an empty spot
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spot = board.alley[i]
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if spot is None:
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return
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# Can't yet move to the target room if any amphipod is out of place there
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if any(other != spot for other in board.rooms[spot]):
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return
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cost = move_cost(board, spot, i, Direction.ROOM)
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# Can't move there yet, there's an obstacle in the way
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if cost is None:
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return
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# Update the board state
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alley, rooms = board
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rooms = rooms[:spot] + ((spot,) + rooms[spot],) + rooms[spot + 1 :]
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alley = alley[:i] + (None,) + alley[i + 1 :]
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yield Move(cost, Board(alley, rooms))
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def rooms_moves_for(board: Board, i: int) -> Iterator[Move]:
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room = board.rooms[i]
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# No need to move out of a solved room
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if all(a == i for a in room):
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return
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for dest in range(len(board.alley)):
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cost = move_cost(board, i, dest, Direction.ALLEY)
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# Can't move there yet, there's an obstacle in the way
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if cost is None:
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continue
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# Update the board state
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alley, rooms = board
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rooms = rooms[:i] + (room[1:],) + rooms[i + 1 :]
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alley = alley[:dest] + (room[0],) + alley[dest + 1 :]
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yield Move(cost, Board(alley, rooms))
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def moves(board: Board) -> Iterator[Move]:
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for i in range(len(board.alley)):
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yield from alley_moves_for(board, i)
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for i in range(len(board.rooms)):
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yield from rooms_moves_for(board, i)
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@functools.cache
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def total_cost(board: Board) -> Optional[int]:
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if board_is_solved(board):
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return 0
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best = None
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for cost, new_board in moves(board):
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if (end_cost := total_cost(new_board)) is None:
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continue
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cost += end_cost
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if best is None or cost < best:
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best = cost
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return best
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board = parse()
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cost = total_cost(board)
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assert cost is not None # Sanity check
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return cost
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def main() -> None:
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input = [line.rstrip("\n") for line in sys.stdin.readlines()]
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print(solve(input))
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if __name__ == "__main__":
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main()
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