From 9eb34faac03123d6073a9051ae0e758aa02630d9 Mon Sep 17 00:00:00 2001 From: Bruno BELANYI Date: Sun, 20 Dec 2020 14:27:02 +0100 Subject: [PATCH] 2020: d20: ex2: add solution --- 2020/d20/ex2/ex2.py | 184 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100755 2020/d20/ex2/ex2.py diff --git a/2020/d20/ex2/ex2.py b/2020/d20/ex2/ex2.py new file mode 100755 index 0000000..c9e06a7 --- /dev/null +++ b/2020/d20/ex2/ex2.py @@ -0,0 +1,184 @@ +#!/usr/bin/env python + +import functools +import itertools +import math +import sys +from collections import defaultdict +from typing import Dict, Iterator, List, Set, Tuple + +Tile = List[List[str]] +Tiles = Dict[int, Tile] + + +def parse(raw: str) -> Tiles: + def parse_tile(raw: List[str]) -> Tile: + return [[line[i] for i in range(len(line))] for line in raw] + + res = {} + for lines in map(lambda s: s.splitlines(), raw.split("\n\n")): + if len(lines) == 0: + continue + nums = int(lines[0][5:-1]) + res[nums] = parse_tile(lines[1:]) + return res + + +def rotations(tile: Tile) -> Iterator[Tile]: + yield tile + for __ in range(3): + tile = [ + [tile[j][i] for j in range(len(tile))] + for i in range(len(tile[0]) - 1, -1, -1) + ] + yield tile + + +def flips(tile: Tile) -> Iterator[Tile]: + yield tile + yield tile[::-1] + yield [line[::-1] for line in tile] + yield [line[::-1] for line in tile[::-1]] + + +def transforms(tile: Tile) -> List[Tile]: + # Can't use a set with lists... + res: List[Tile] = functools.reduce( + lambda l, it: l + [it] if not any(it == other for other in l) else l, + itertools.chain.from_iterable(map(rotations, flips(tile))), + [], + ) + return res + + +def borders(tile: Tile) -> Iterator[str]: + # They should match on same axis (i.e: go clockwise and counter-clockwise) + return map( + lambda s: "".join(s), + [ + tile[0], + [line[-1] for line in tile], + tile[-1], + [line[0] for line in tile], + ], + ) + + +Transforms = Dict[int, List[Tile]] +Tiling = List[List[Tuple[int, int]]] # Which tile, and which transform + + +def build_tiling(tiles: Tiles) -> Tuple[Transforms, Tiling]: + transform_mapping = {num: transforms(tile) for num, tile in tiles.items()} + trans_borders: Dict[int, Dict[int, List[str]]] = defaultdict(dict) + for num, trans in transform_mapping.items(): + for i, t in enumerate(trans): + trans_borders[num][i] = list(borders(t)) + length = math.isqrt(len(tiles)) + tiling = [[(-1, -1)] * length for __ in range(length)] + + def rec(x: int = 0, y: int = 0, used: Set[int] = set()) -> bool: + if x == length: + return True + for num, borders in trans_borders.items(): + if num in used: + continue + used |= {num} + + for trans, border in borders.items(): + top, __, __, left = border + if y > 0: + nid, ntrans = tiling[x][y - 1] + __, right, __, __ = trans_borders[nid][ntrans] + if left != right: + continue + if x > 0: + nid, ntrans = tiling[x - 1][y] + __, __, bottom, __ = trans_borders[nid][ntrans] + if top != bottom: + continue + tiling[x][y] = num, trans + + next_x, next_y = (x, y + 1) if y < (length - 1) else (x + 1, 0) + if rec(next_x, next_y, used): + return True + + used -= {num} + + tiling[x][y] = (-1, -1) + return False + + assert rec() + return transform_mapping, tiling + + +def trim(trans: Transforms, tiling: Tiling) -> Tile: + def trim_tile(tile: Tile) -> Tile: + return [line[1:-1] for line in tile[1:-1]] + + def tiling_to_tile(tiling: List[List[Tile]]) -> Tile: + res: Tile = [] + for i in range(len(tiling) * len(tiling[0][0])): + res.append([]) + tile_line_idx = i % len(tiling[0][0]) + for j in range(len(tiling[0]) * len(tiling[0][0][0])): + tile = tiling[i // len(tiling[0][0])][j // len(tiling[0][0][0])] + tile_row_idx = j % len(tiling[0][0][0]) + res[-1].append(tile[tile_line_idx][tile_row_idx]) + return res + + tiles = [[trim_tile(trans[num][id]) for num, id in line] for line in tiling] + return tiling_to_tile(tiles) + + +def find_monster(image: Tile, monster: Tile) -> Iterator[Tuple[int, int]]: + def monster_at(x: int, y: int) -> bool: + for i in range(len(monster)): + for j in range(len(monster[0])): + if monster[i][j] == " ": + continue + if image[x + i][y + j] != "#": + return False + return True + + # Returns upper left corner if found + for i in range(len(image) - len(monster)): + for j in range(len(image[0]) - len(monster[0])): + if monster_at(i, j): + yield i, j + + +def remove_monster(image: Tile, monster: Tile, x: int, y: int) -> None: + for i in range(len(monster)): + for j in range(len(monster[0])): + if monster[i][j] == " ": + continue + image[x + i][y + j] = " " + + +def solve(tiles: Tiles) -> int: + image = trim(*build_tiling(tiles)) + monster = [ + [char for char in line] + for line in ( + " # ", + "# ## ## ###", + " # # # # # # ", + ) + ] + monsters = transforms(monster) + + for monster in monsters: + for coords in find_monster(image, monster): + remove_monster(image, monster, *coords) + + return sum(sum(char == "#" for char in line) for line in image) + + +def main() -> None: + input = parse(sys.stdin.read()) + print(solve(input)) + + +if __name__ == "__main__": + main()