2024: d13: ex2: add solution
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2024/d13/ex2/ex2.py
Executable file
69
2024/d13/ex2/ex2.py
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#!/usr/bin/env python
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import dataclasses
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import sys
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from typing import NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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@dataclasses.dataclass
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class ClawMachine:
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a_delta: Point
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b_delta: Point
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prize: Point
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def solve(input: str) -> int:
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def parse_button(input: str) -> Point:
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deltas = input.split(": ")[1].strip()
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x, y = map(lambda delta: int(delta.split("+")[1]), deltas.split(", "))
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return Point(x, y)
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def parse_prize(input: str) -> Point:
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coords = input.split(": ")[1].strip()
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x, y = map(lambda delta: int(delta.split("=")[1]), coords.split(", "))
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return Point(10000000000000 + x, 10000000000000 + y)
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def parse_claw_machine(input: list[str]) -> ClawMachine:
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assert len(input) == 3 # Sanity check
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return ClawMachine(
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parse_button(input[0]),
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parse_button(input[1]),
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parse_prize(input[2]),
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)
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def parse(input: str) -> list[ClawMachine]:
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return [parse_claw_machine(group.splitlines()) for group in input.split("\n\n")]
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def play_machine(machine: ClawMachine) -> int | None:
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a_dx, a_dy = machine.a_delta
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b_dx, b_dy = machine.b_delta
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px, py = machine.prize
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a = (px * b_dy - py * b_dx) // (b_dy * a_dx - b_dx * a_dy)
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b = (px * a_dy - py * a_dx) // (a_dy * b_dx - a_dx * b_dy)
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if a * a_dx + b * b_dx != px:
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return None
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if a * a_dy + b * b_dy != py:
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return None
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return 3 * a + b
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claw_machines = parse(input)
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return sum(
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tokens for tokens in map(play_machine, claw_machines) if tokens is not None
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)
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def main() -> None:
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input = sys.stdin.read()
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print(solve(input))
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if __name__ == "__main__":
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main()
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