2023: d22: ex2: add solution
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2023/d22/ex2/ex2.py
Executable file
157
2023/d22/ex2/ex2.py
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#!/usr/bin/env python
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import dataclasses
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import sys
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from collections import defaultdict
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from collections.abc import Iterator
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from typing import NamedTuple
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def sign(x: int) -> int:
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if x == 0:
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return 0
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return 1 if x > 0 else -1
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class Point(NamedTuple):
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x: int
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y: int
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z: int
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def fall(self, delta: int = 0) -> "Point":
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assert delta <= self.z # Sanity check
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return self._replace(z=self.z - delta)
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@dataclasses.dataclass
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class Brick:
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top_left: Point
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bot_right: Point
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def __post_init__(self) -> None:
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assert self.top_left.z >= self.bot_right.z # Sanity check
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def orientation(self) -> Point:
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return Point(
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sign(self.bot_right.x - self.top_left.x),
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sign(self.bot_right.y - self.top_left.y),
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sign(self.bot_right.z - self.top_left.z),
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)
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def blocks(self) -> Iterator[Point]:
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p = self.top_left
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dx, dy, dz = self.orientation()
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while p != self.bot_right:
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yield p
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p = Point(p.x + dx, p.y + dy, p.z + dz)
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yield self.bot_right
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def fall(self, delta: int = 0) -> "Brick":
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assert delta >= 0 # Sanity check
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return Brick(self.top_left.fall(delta), self.bot_right.fall(delta))
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class TowerMap(NamedTuple):
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supports: dict[int, set[int]]
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supported_by: dict[int, set[int]]
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num_bricks: int
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@classmethod
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def compute_support(cls, tower: dict[Point, int]) -> "TowerMap":
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supports: dict[int, set[int]] = defaultdict(set)
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supported_by: dict[int, set[int]] = defaultdict(set)
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for p, i in tower.items():
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under = p.fall(1)
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support = tower.get(under)
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# No supporting brick
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if support is None:
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continue
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# Don't count the brick as supporting itself
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if support == i:
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continue
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supports[support].add(i)
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supported_by[i].add(support)
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return cls(
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supports=dict(supports),
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supported_by=dict(supported_by),
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num_bricks=max(supports.keys() | supported_by.keys()) + 1,
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)
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def roots(self) -> set[int]:
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return {p for p in range(self.num_bricks) if p not in self.supported_by}
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# From bottom to top of tower
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def topo_sort(self) -> list[int]:
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res: list[int] = []
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nodes = self.roots()
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seen: set[int] = set()
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while nodes:
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node = nodes.pop()
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res.append(node)
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seen.add(node)
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for child in self.supports.get(node, set()):
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if len(self.supported_by[child] - seen) == 0:
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nodes.add(child)
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assert set(res) == set(range(self.num_bricks)) # Sanity check
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# NOTE: from construction, the topo_sort is just list(range(self.num_bricks))
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# But I'd rather do the actual algorithm for completeness
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return res
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def solve(input: list[str]) -> int:
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def parse_brick(line: str) -> Brick:
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a, b = (Point._make(map(int, p.split(","))) for p in line.split("~"))
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if a < b:
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a, b = b, a
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return Brick(a, b)
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# Returns which point in space belongs to which brick index
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def drop(snapshots: list[Brick]) -> dict[Point, int]:
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# Re-order by lowest height
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snapshots = sorted(snapshots, key=lambda b: b.bot_right.z)
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# By default the ground is at 0, index with Point(p.x, p.y, 0)
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heights: dict[Point, int] = defaultdict(int)
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res: dict[Point, int] = {}
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for i, brick in enumerate(snapshots):
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z = max(heights[p.fall(p.z)] for p in brick.blocks()) + 1
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assert brick.bot_right.z >= z # Sanity check
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delta = brick.bot_right.z - z # Drop it to the top of the pile
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brick = brick.fall(delta)
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# Record the height of the brick for every block composing it
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for p in brick.blocks():
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res[p] = i
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heights[p.fall(p.z)] = brick.top_left.z
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return res
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def disintegrate(tower_map: TowerMap, brick: int) -> int:
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fallen = {brick}
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for b in tower_map.topo_sort():
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parents = tower_map.supported_by.get(b, set())
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# Bricks on the floor shouldn't fall
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if len(parents) == 0:
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continue
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if all(parent in fallen for parent in parents):
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fallen.add(b)
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return len(fallen) - 1 # Don't count the disintegrated brick
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snapshots = [parse_brick(line) for line in input]
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tower = drop(snapshots)
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tower_map = TowerMap.compute_support(tower)
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return sum(disintegrate(tower_map, i) for i in range(tower_map.num_bricks))
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def main() -> None:
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input = sys.stdin.read().splitlines()
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print(solve(input))
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if __name__ == "__main__":
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main()
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