From 7bbf3d026131dd28db15157d0ae39bf985a19ca0 Mon Sep 17 00:00:00 2001 From: Bruno BELANYI Date: Sun, 17 Dec 2023 11:59:26 +0000 Subject: [PATCH] 2023: d17: ex2: add solution --- 2023/d17/ex2/ex2.py | 109 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100755 2023/d17/ex2/ex2.py diff --git a/2023/d17/ex2/ex2.py b/2023/d17/ex2/ex2.py new file mode 100755 index 0000000..f4cfc6e --- /dev/null +++ b/2023/d17/ex2/ex2.py @@ -0,0 +1,109 @@ +#!/usr/bin/env python + +import functools +import heapq +import sys +from collections.abc import Iterator +from enum import Enum +from types import NotImplementedType +from typing import NamedTuple + + +class Point(NamedTuple): + x: int + y: int + + +@functools.total_ordering +class Direction(Enum): + NORTH = Point(-1, 0) + SOUTH = Point(1, 0) + EAST = Point(0, 1) + WEST = Point(0, -1) + + def apply(self, pos: Point) -> Point: + dx, dy = self.value + return Point(pos.x + dx, pos.y + dy) + + def __le__(self, other: object) -> bool | NotImplementedType: + if not isinstance(other, Direction): + return NotImplemented + return self.value <= other.value + + +def solve(input: list[str]) -> int: + def parse(input: list[str]) -> dict[Point, int]: + res: dict[Point, int] = {} + + for x, line in enumerate(input): + for y, c in enumerate(line): + res[Point(x, y)] = int(c) + + return res + + def possible_directions( + pos: Point, dir: Direction, in_a_row: int, map: dict[Point, int] + ) -> Iterator[tuple[Direction, int]]: + if in_a_row < 10: + yield dir, in_a_row + 1 + DIRECTIONS = { + Direction.NORTH: (Direction.EAST, Direction.WEST), + Direction.SOUTH: (Direction.EAST, Direction.WEST), + Direction.WEST: (Direction.NORTH, Direction.SOUTH), + Direction.EAST: (Direction.NORTH, Direction.SOUTH), + } + if in_a_row >= 4: + for new_dir in DIRECTIONS[dir]: + dx, dy = new_dir.value + # Crucible must be able to travel 4 blocks in that direction + if Point(pos.x + 4 * dx, pos.y + 4 * dy) not in map: + continue + yield new_dir, 1 + + def minimal_path(map: dict[Point, int], start: Point, end: Point) -> int: + class PathNode(NamedTuple): + pos: Point + dir: Direction + in_a_row: int + + QueueNode = tuple[int, PathNode] + + # Start with arbitrary all directions with *0* in a row, to get correct neighbours + queue: list[QueueNode] = [ + (0, PathNode(start, Direction.SOUTH, 0)), + (0, PathNode(start, Direction.EAST, 0)), + ] + seen: set[PathNode] = set() + + while queue: + dist, node = heapq.heappop(queue) + if node.pos == end: + return dist + # If we've already seen that exact node before, don't look at it again + if node in seen: + continue + # First time encountering those node conditions, record it + seen.add(node) + for dir, in_a_row in possible_directions(*node, map): + new_pos = dir.apply(node.pos) + if new_pos not in map: + continue + new_dist = dist + map[new_pos] + new_node = PathNode(new_pos, dir, in_a_row) + heapq.heappush(queue, (new_dist, new_node)) + + assert False # Sanity check + + map = parse(input) + start = Point(0, 0) + end = Point(len(input) - 1, len(input[0]) - 1) + return minimal_path(map, start, end) + + +def main() -> None: + input = sys.stdin.read().splitlines() + print(solve(input)) + + +if __name__ == "__main__": + main()