From 43d4b031f5ed509066fda3c0ae2d94cc49a2f99c Mon Sep 17 00:00:00 2001 From: Bruno BELANYI Date: Sun, 18 Dec 2022 12:44:49 +0100 Subject: [PATCH] 2022: d18: ex2: add solution --- 2022/d18/ex2/ex2.py | 118 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100755 2022/d18/ex2/ex2.py diff --git a/2022/d18/ex2/ex2.py b/2022/d18/ex2/ex2.py new file mode 100755 index 0000000..57f8b5a --- /dev/null +++ b/2022/d18/ex2/ex2.py @@ -0,0 +1,118 @@ +#!/usr/bin/env python + +import itertools +import sys +from collections.abc import Iterator +from typing import NamedTuple + + +class Point3(NamedTuple): + x: int + y: int + z: int + + @classmethod + def from_input(cls, input: str) -> "Point3": + x, y, z = map(int, input.split(",")) + return cls(x, y, z) + + @classmethod + def neighbours(cls, p: "Point3") -> Iterator["Point3"]: + for dx, dy, dz in ( + (0, 0, -1), + (0, 0, 1), + (0, -1, 0), + (0, 1, 0), + (-1, 0, 0), + (1, 0, 0), + ): + yield cls(p.x + dx, p.y + dy, p.z + dz) + + +def solve(input: list[str]) -> int: + def compute_unreachable(cubes: set[Point3]) -> set[Point3]: + def explore(p: Point3, can_reach_out: dict[Point3, bool]) -> bool: + seen: set[Point3] = set() + queue: list[Point3] = [p] + while queue: + p = queue.pop() + if p in seen: + continue + if p in can_reach_out: + if can_reach_out[p]: + return True + continue # Don't go through walls + seen.add(p) + queue.extend(Point3.neighbours(p)) + return False + + minx, maxx = min(p.x for p in cubes), max(p.x for p in cubes) + miny, maxy = min(p.y for p in cubes), max(p.y for p in cubes) + minz, maxz = min(p.z for p in cubes), max(p.z for p in cubes) + + can_reach_out = {p: False for p in cubes} + can_reach_out |= { + Point3(x, y, z): True + for x, (y, z) in zip( + itertools.repeat(minx - 1), + itertools.product(range(miny, maxy + 1), range(minz, maxz + 1)), + ) + } + can_reach_out |= { + Point3(x, y, z): True + for x, (y, z) in zip( + itertools.repeat(maxx + 1), + itertools.product(range(miny, maxy + 1), range(minz, maxz + 1)), + ) + } + can_reach_out |= { + Point3(x, y, z): True + for y, (x, z) in zip( + itertools.repeat(miny - 1), + itertools.product(range(minx, maxx + 1), range(minz, maxz + 1)), + ) + } + can_reach_out |= { + Point3(x, y, z): True + for y, (x, z) in zip( + itertools.repeat(maxy + 1), + itertools.product(range(minx, maxx + 1), range(minz, maxz + 1)), + ) + } + can_reach_out |= { + Point3(x, y, z): True + for z, (x, y) in zip( + itertools.repeat(minz - 1), + itertools.product(range(minx, maxx + 1), range(miny, maxy + 1)), + ) + } + can_reach_out |= { + Point3(x, y, z): True + for z, (x, y) in zip( + itertools.repeat(maxz + 1), + itertools.product(range(minx, maxx + 1), range(miny, maxy + 1)), + ) + } + + for x, y, z in itertools.product( + range(minx, maxx + 1), + range(miny, maxy + 1), + range(minz, maxz + 1), + ): + p = Point3(x, y, z) + can_reach_out[p] = explore(p, can_reach_out) + return {p for p, can_reach in can_reach_out.items() if not can_reach} + + cubes = {Point3.from_input(line) for line in input} + unreachable = compute_unreachable(cubes) + + return sum(1 for p in cubes for n in Point3.neighbours(p) if n not in unreachable) + + +def main() -> None: + input = sys.stdin.read().splitlines() + print(solve(input)) + + +if __name__ == "__main__": + main()