2022: d22: ex2: add solution
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2022/d22/ex2/ex2.py
Executable file
230
2022/d22/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import enum
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import itertools
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import sys
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from collections.abc import Iterable, Iterator
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from typing import NamedTuple, TypeVar, Union
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T = TypeVar("T")
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def take(n: int, iterable: Iterable[T]) -> Iterator[T]:
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return itertools.islice(iterable, n)
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class Point(NamedTuple):
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x: int
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y: int
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def __add__(self, other):
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if not isinstance(other, Point):
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return NotImplemented
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return Point(self.x + other.x, self.y + other.y)
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def __sub__(self, other):
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if not isinstance(other, Point):
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return NotImplemented
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return Point(self.x - other.x, self.y - other.y)
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class Tile(str, enum.Enum):
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AIR = "."
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WALL = "#"
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class Direction(enum.IntEnum):
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EAST = 0
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SOUTH = 1
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WEST = 2
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NORTH = 3
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def turn(self, rot: "Rotation") -> "Direction":
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if rot == Rotation.LEFT:
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return Direction((self - 1 + 4) % 4)
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if rot == Rotation.RIGHT:
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return Direction((self + 1) % 4)
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assert False # Sanity check
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def to_delta(self) -> Point:
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match self:
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case Direction.NORTH:
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return Point(-1, 0)
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case Direction.SOUTH:
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return Point(1, 0)
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case Direction.EAST:
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return Point(0, 1)
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case Direction.WEST:
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return Point(0, -1)
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class Rotation(str, enum.Enum):
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LEFT = "L"
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RIGHT = "R"
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class CubeFace(enum.IntEnum):
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# A B
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# C
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# D E
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# F
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A = enum.auto()
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B = enum.auto()
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C = enum.auto()
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D = enum.auto()
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E = enum.auto()
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F = enum.auto()
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def minmax(self) -> tuple[Point, Point]:
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match self:
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case CubeFace.A:
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return Point(1, 51), Point(50, 100)
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case CubeFace.B:
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return Point(1, 101), Point(50, 150)
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case CubeFace.C:
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return Point(51, 51), Point(100, 100)
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case CubeFace.D:
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return Point(101, 1), Point(150, 50)
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case CubeFace.E:
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return Point(101, 51), Point(150, 100)
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case CubeFace.F:
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return Point(151, 1), Point(200, 50)
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def belongs(self, p: Point) -> bool:
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(minx, miny), (maxx, maxy) = self.minmax()
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return (minx <= p.x <= maxx) and (miny <= p.y <= maxy)
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@classmethod
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def from_point(cls, p: Point) -> "CubeFace":
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return next(f for f in cls if f.belongs(p))
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def walk_along(self, p: Point, dir: Direction) -> tuple[Point, Direction]:
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assert self.belongs(p) # Sanity check
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new_p = p + dir.to_delta()
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if self.belongs(new_p):
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return new_p, dir
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return self._do_wrap(p, dir)
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def _do_wrap(self, p: Point, dir: Direction) -> tuple[Point, Direction]:
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match (self, dir):
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case CubeFace.A, Direction.EAST: # A -> B
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return p + dir.to_delta(), dir
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case CubeFace.A, Direction.SOUTH: # A -> C
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return p + dir.to_delta(), dir
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case CubeFace.A, Direction.WEST: # A -> D
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return Point(151 - p.x, 1), Direction.EAST
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case CubeFace.A, Direction.NORTH: # A -> F
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return Point(100 + p.y, 1), Direction.EAST
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case CubeFace.B, Direction.EAST: # B -> E
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return Point(151 - p.x, 100), Direction.WEST
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case CubeFace.B, Direction.SOUTH: # B -> C
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return Point(p.y - 50, 100), Direction.WEST
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case CubeFace.B, Direction.WEST: # B -> A
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return p + dir.to_delta(), dir
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case CubeFace.B, Direction.NORTH: # B -> F
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return Point(200, p.y - 100), Direction.NORTH
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case CubeFace.C, Direction.EAST: # C -> B
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return Point(50, p.x + 50), Direction.NORTH
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case CubeFace.C, Direction.SOUTH: # C -> E
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return p + dir.to_delta(), dir
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case CubeFace.C, Direction.WEST: # C -> D
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return Point(101, p.x - 50), Direction.SOUTH
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case CubeFace.C, Direction.NORTH: # C -> A
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return p + dir.to_delta(), dir
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case CubeFace.D, Direction.EAST: # D -> E
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return p + dir.to_delta(), dir
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case CubeFace.D, Direction.SOUTH: # D -> F
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return p + dir.to_delta(), dir
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case CubeFace.D, Direction.WEST: # D -> A
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return Point(151 - p.x, 51), Direction.EAST
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case CubeFace.D, Direction.NORTH: # D -> C
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return Point(50 + p.y, 51), Direction.EAST
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case CubeFace.E, Direction.EAST: # E -> B
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return Point(151 - p.x, 150), Direction.WEST
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case CubeFace.E, Direction.SOUTH: # E -> F
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return Point(100 + p.y, 50), Direction.WEST
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case CubeFace.E, Direction.WEST: # E -> D
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return p + dir.to_delta(), dir
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case CubeFace.E, Direction.NORTH: # E -> C
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return p + dir.to_delta(), dir
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case CubeFace.F, Direction.EAST: # F -> E
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return Point(150, p.x - 100), Direction.NORTH
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case CubeFace.F, Direction.SOUTH: # F -> B
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return Point(1, 100 + p.y), Direction.SOUTH
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case CubeFace.F, Direction.WEST: # F -> A
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return Point(1, p.x - 100), Direction.SOUTH
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case CubeFace.F, Direction.NORTH: # F -> D
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return p + dir.to_delta(), dir
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assert False
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Map = dict[Point, Tile]
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def solve(input: list[str]) -> int:
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def parse_map(input: list[str]) -> tuple[Point, Map]:
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res: Map = {}
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for i, line in enumerate(input, start=1):
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for j, c in enumerate(line, start=1):
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if c == " ":
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continue
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res[Point(i, j)] = Tile(c)
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return min(p for p in res.keys()), res
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def parse_instruction(input: str) -> list[Union[Rotation, int]]:
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res: list[Union[Rotation, int]] = []
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i = 0
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while i < len(input):
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# Parse direction
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if input[i] in list(Rotation):
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res.append(Rotation(input[i]))
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i += 1
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continue
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# Parse int
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j = i + 1
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while j < len(input) and input[j] not in list(Rotation):
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j += 1
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res.append(int(input[i:j]))
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i = j
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return res
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def points_along(start: Point, dir: Direction) -> Iterator[tuple[Point, Direction]]:
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while True:
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start, dir = CubeFace.from_point(start).walk_along(start, dir)
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yield start, dir
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assert input[-2] == "" # Sanity check
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facing = Direction.EAST
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start, map = parse_map(input[:-2])
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instructions = parse_instruction(input[-1])
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for instr in instructions:
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if isinstance(instr, Rotation):
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facing = facing.turn(instr)
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continue
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for p, new_facing in take(instr, points_along(start, facing)):
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if map[p] == Tile.WALL:
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break
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start = p
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facing = new_facing
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return 1000 * start.x + 4 * start.y + facing
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def main() -> None:
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input = sys.stdin.read().splitlines()
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print(solve(input))
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if __name__ == "__main__":
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main()
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