2023: d17: ex2: add solution
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2023/d17/ex2/ex2.py
Executable file
110
2023/d17/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import functools
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import heapq
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import itertools
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import sys
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from collections.abc import Iterator
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from enum import Enum
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from types import NotImplementedType
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from typing import NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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@functools.total_ordering
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class Direction(Enum):
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NORTH = Point(-1, 0)
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SOUTH = Point(1, 0)
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EAST = Point(0, 1)
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WEST = Point(0, -1)
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def apply(self, pos: Point) -> Point:
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dx, dy = self.value
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return Point(pos.x + dx, pos.y + dy)
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def __le__(self, other: object) -> bool | NotImplementedType:
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if not isinstance(other, Direction):
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return NotImplemented
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return self.value <= other.value
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def solve(input: list[str]) -> int:
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def parse(input: list[str]) -> dict[Point, int]:
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res: dict[Point, int] = {}
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for x, line in enumerate(input):
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for y, c in enumerate(line):
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res[Point(x, y)] = int(c)
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return res
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def possible_directions(
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pos: Point, dir: Direction, in_a_row: int, map: dict[Point, int]
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) -> Iterator[tuple[Direction, int]]:
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if in_a_row < 10:
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yield dir, in_a_row + 1
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DIRECTIONS = {
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Direction.NORTH: (Direction.EAST, Direction.WEST),
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Direction.SOUTH: (Direction.EAST, Direction.WEST),
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Direction.WEST: (Direction.NORTH, Direction.SOUTH),
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Direction.EAST: (Direction.NORTH, Direction.SOUTH),
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}
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if in_a_row >= 4:
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for new_dir in DIRECTIONS[dir]:
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dx, dy = new_dir.value
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# Crucible must be able to travel 4 blocks in that direction
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if Point(pos.x + 4 * dx, pos.y + 4 * dy) not in map:
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continue
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yield new_dir, 1
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def minimal_path(map: dict[Point, int], start: Point, end: Point) -> int:
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class PathNode(NamedTuple):
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pos: Point
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dir: Direction
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in_a_row: int
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QueueNode = tuple[int, PathNode]
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# Start with arbitrary all directions with *0* in a row, to get correct neighbours
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queue: list[QueueNode] = [
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(0, PathNode(start, Direction.SOUTH, 0)),
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(0, PathNode(start, Direction.EAST, 0)),
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]
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seen: set[PathNode] = set()
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while queue:
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dist, node = heapq.heappop(queue)
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if node.pos == end:
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return dist
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# If we've already seen that exact node before, don't look at it again
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if node in seen:
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continue
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# First time encountering those node conditions, record it
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seen.add(node)
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for dir, in_a_row in possible_directions(*node, map):
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new_pos = dir.apply(node.pos)
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if new_pos not in map:
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continue
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new_dist = dist + map[new_pos]
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new_node = PathNode(new_pos, dir, in_a_row)
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heapq.heappush(queue, (new_dist, new_node))
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assert False # Sanity check
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map = parse(input)
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start = Point(0, 0)
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end = Point(len(input) - 1, len(input[0]) - 1)
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return minimal_path(map, start, end)
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def main() -> None:
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input = sys.stdin.read().splitlines()
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print(solve(input))
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if __name__ == "__main__":
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main()
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