2018: d22: ex2: add solution
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2018/d22/ex2/ex2.py
Executable file
128
2018/d22/ex2/ex2.py
Executable file
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#!/usr/bin/env python
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import dataclasses
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import enum
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import heapq
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import sys
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from collections.abc import Iterator
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from typing import NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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def neighbours(self) -> Iterator["Point"]:
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for dx, dy in (
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(-1, 0),
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(1, 0),
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(0, -1),
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(0, 1),
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):
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yield Point(self.x + dx, self.y + dy)
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class Region(enum.IntEnum):
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ROCKY = 0
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WET = 1
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NARROW = 2
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@dataclasses.dataclass
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class Cave:
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depth: int
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target: Point
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erosion: dict[Point, int] = dataclasses.field(init=False)
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def __post_init__(self) -> None:
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self.erosion = {}
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def erosion_at(self, p: Point) -> int:
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if p in self.erosion:
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return self.erosion[p]
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if p == Point(0, 0) or p == self.target:
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self.erosion[p] = 0
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elif p.y == 0:
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self.erosion[p] = p.x * 16807
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elif p.x == 0:
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self.erosion[p] = p.y * 48271
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else:
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self.erosion[p] = self.erosion_at(Point(p.x - 1, p.y)) * self.erosion_at(
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Point(p.x, p.y - 1)
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)
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# Go from geologic index to erosion level
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self.erosion[p] += self.depth
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self.erosion[p] %= 20183
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return self.erosion[p]
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def region_at(self, p: Point) -> Region:
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return Region(self.erosion_at(p) % 3)
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class Gear(enum.IntEnum):
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NEITHER = 0
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TORCH = 1
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CLIMBING = 2
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class Explorer(NamedTuple):
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pos: Point
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gear: Gear
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def solve(input: str) -> int:
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def parse(input: list[str]) -> tuple[int, Point]:
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depth = input[0].removeprefix("depth: ")
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target = input[1].removeprefix("target: ")
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return int(depth), Point(*(int(n) for n in target.split(",")))
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def next_state(explorer: Explorer, cave: Cave) -> Iterator[tuple[int, Explorer]]:
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for n in explorer.pos.neighbours():
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if n.x < 0 or n.y < 0:
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continue
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region = cave.region_at(n)
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if region == Region.ROCKY:
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for gear in (Gear.CLIMBING, Gear.TORCH):
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yield 1 + (7 if gear != explorer.gear else 0), Explorer(n, gear)
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if region == Region.WET:
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for gear in (Gear.CLIMBING, Gear.NEITHER):
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yield 1 + (7 if gear != explorer.gear else 0), Explorer(n, gear)
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if region == Region.NARROW:
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for gear in (Gear.TORCH, Gear.NEITHER):
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yield 1 + (7 if gear != explorer.gear else 0), Explorer(n, gear)
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def djikstra(start: Explorer, end: Explorer, cave: Cave) -> int:
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# Priority queue of (distance, point)
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queue = [(0, start)]
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seen: set[Explorer] = set()
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while len(queue) > 0:
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cost, explorer = heapq.heappop(queue)
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if explorer == end:
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return cost
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# We must have seen p with a smaller distance before
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if explorer in seen:
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continue
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# First time encountering p, must be the smallest distance to it
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seen.add(explorer)
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# Add all neighbours to be visited
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for time, n in next_state(explorer, cave):
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heapq.heappush(queue, (cost + time, n))
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assert False # Sanity check
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depth, target = parse(input.splitlines())
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cave = Cave(depth, target)
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start = Explorer(Point(0, 0), Gear.TORCH)
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end = Explorer(target, Gear.TORCH)
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return djikstra(start, end, cave)
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def main() -> None:
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input = sys.stdin.read()
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print(solve(input))
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if __name__ == "__main__":
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main()
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