2023: d24: ex1: add solution
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2023/d24/ex1/ex1.py
Executable file
78
2023/d24/ex1/ex1.py
Executable file
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#!/usr/bin/env python
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import itertools
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import sys
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from decimal import Decimal
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from typing import NamedTuple
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class Point(NamedTuple):
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x: int
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y: int
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z: int
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class HailStone(NamedTuple):
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pos: Point
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vel: Point
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def solve(input: list[str]) -> int:
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def parse_line(line: str) -> HailStone:
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pos, vel = line.split(" @ ")
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return HailStone(
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Point(*map(int, pos.split(", "))), Point(*map(int, vel.split(", ")))
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)
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def parse(input: list[str]) -> list[HailStone]:
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return [parse_line(line) for line in input]
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def intersections(hailstones: list[HailStone], boundaries: tuple[int, int]) -> int:
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def intersects(a: HailStone, b: HailStone) -> bool:
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# According to wikipedia, if:
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# x = a_px + t * a_vx = b_px + u * b_vx
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# y = a_py + t * a_vy = b_py + u * b_vy
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# then:
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# t = ((a_px-b_px)*(-b_vy) - (a_py-b_py)*(-b_vx)) / ((-a_vx)*(-b_vy) - (-a_vy)*(-b_vx))
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# u = ((a_px-b_px)*(-a_vy) - (a_py-b_py)*(-a_vx)) / ((-a_vx)*(-b_vy) - (-a_vy)*(-b_vx))
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(a_px, a_py, _), (a_vx, a_vy, _) = a
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(b_px, b_py, _), (b_vx, b_vy, _) = b
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# Use rationals for extra precision, just in case
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denom = Decimal(a_vx * b_vy - a_vy * b_vx)
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# Parallel lines
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if denom == 0:
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return False
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t = ((a_px - b_px) * (-b_vy) - (a_py - b_py) * (-b_vx)) / denom
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u = ((a_px - b_px) * (-a_vy) - (a_py - b_py) * (-a_vx)) / denom
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# Intersects in the past
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if t < 0 or u < 0:
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return False
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x = a_px + t * a_vx
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y = a_py + t * a_vy
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# Outside our observation area
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if not boundaries[0] <= x <= boundaries[1]:
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return False
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if not boundaries[0] <= y <= boundaries[1]:
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return False
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return True
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return sum(intersects(a, b) for a, b in itertools.combinations(hailstones, 2))
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hailstones = parse(input)
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return intersections(hailstones, (200000000000000, 400000000000000))
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def main() -> None:
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input = sys.stdin.read().splitlines()
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print(solve(input))
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if __name__ == "__main__":
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main()
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