advent-of-code/2023/d24/ex1/ex1.py

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2023-12-24 13:35:15 +01:00
#!/usr/bin/env python
import itertools
import sys
from decimal import Decimal
from typing import NamedTuple
class Point(NamedTuple):
x: int
y: int
z: int
class HailStone(NamedTuple):
pos: Point
vel: Point
def solve(input: list[str]) -> int:
def parse_line(line: str) -> HailStone:
pos, vel = line.split(" @ ")
return HailStone(
Point(*map(int, pos.split(", "))), Point(*map(int, vel.split(", ")))
)
def parse(input: list[str]) -> list[HailStone]:
return [parse_line(line) for line in input]
def intersections(hailstones: list[HailStone], boundaries: tuple[int, int]) -> int:
def intersects(a: HailStone, b: HailStone) -> bool:
# According to wikipedia, if:
# x = a_px + t * a_vx = b_px + u * b_vx
# y = a_py + t * a_vy = b_py + u * b_vy
# then:
# t = ((a_px-b_px)*(-b_vy) - (a_py-b_py)*(-b_vx)) / ((-a_vx)*(-b_vy) - (-a_vy)*(-b_vx))
# u = ((a_px-b_px)*(-a_vy) - (a_py-b_py)*(-a_vx)) / ((-a_vx)*(-b_vy) - (-a_vy)*(-b_vx))
(a_px, a_py, _), (a_vx, a_vy, _) = a
(b_px, b_py, _), (b_vx, b_vy, _) = b
# Use rationals for extra precision, just in case
denom = Decimal(a_vx * b_vy - a_vy * b_vx)
# Parallel lines
if denom == 0:
return False
t = ((a_px - b_px) * (-b_vy) - (a_py - b_py) * (-b_vx)) / denom
u = ((a_px - b_px) * (-a_vy) - (a_py - b_py) * (-a_vx)) / denom
# Intersects in the past
if t < 0 or u < 0:
return False
x = a_px + t * a_vx
y = a_py + t * a_vy
# Outside our observation area
if not boundaries[0] <= x <= boundaries[1]:
return False
if not boundaries[0] <= y <= boundaries[1]:
return False
return True
return sum(intersects(a, b) for a, b in itertools.combinations(hailstones, 2))
hailstones = parse(input)
return intersections(hailstones, (200000000000000, 400000000000000))
def main() -> None:
input = sys.stdin.read().splitlines()
print(solve(input))
if __name__ == "__main__":
main()